Guarded by the Light (rank 2): Reduces spell damage taken by 6% and gives 100% chance to refresh the duration of your divine plea when you Hit an enemy. In addition your divine plea is 100% less likely to be dispelled.
The problem is when I hit a priest or a frost mage with “ice barrier” for example, the duration of divine plea is not refreshed, so the protection paladins loose the plea and all the mana in a very short time in a priest or mage duel/arena.
A “similar effect” has Maelstorms weapons (Shaman), but it says “when you Deal Damage with a melee weapon…”
The same problem occurs with Seal of Corruption vs this Absorbs
SoCorruption: “Fills the Paladin with holy power causing attacks to apply Blood Corruption, wich deals xxx additional damage…”
So, when I use seal of corruption and I hit a character with any absorbs the application of the SoC charge doesn’t occur.
- Sorry for my English :C -
Guarded by the Light (rank 2): Reduces spell damage taken by 6% and gives 100% chance to refresh the duration of your divine plea when you Hit an enemy. In addition your divine plea is 100% less likely to be dispelled.
The problem is when I hit a priest or a frost mage with “ice barrier” for example, the duration of divine plea is not refreshed, so the protection paladins loose the plea and all the mana in a very short time in a priest or mage duel/arena.
A “similar effect” has Maelstorms weapons (Shaman), but it says “when you Deal Damage with a melee weapon…”
The same problem occurs with Seal of Corruption vs this Absorbs
SoCorruption: “Fills the Paladin with holy power causing attacks to apply Blood Corruption, wich deals xxx additional damage…”
So, when I use seal of corruption and I hit a character with any absorbs the application of the SoC charge doesn’t occur.