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mahjonist.py
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from flask import Flask, request
from flask_restful import Resource, Api
import logging, traceback
import uuid
import json
import os
from time import strftime
os.chdir(os.path.dirname(os.path.abspath(__file__)))
print(os.getcwd())
app = Flask(__name__)
api = Api(app)
apiRoot = '/api'
errors = {
1000: 'Unspecified error',
1001: 'Authentication failure',
1002: 'Wrong request format',
1003: 'Wrong game ID',
1004: 'Wrong player number, Mahjong requires 4 players',
1005: 'Player does not exist',
1006: 'Wrong round, only 1 player can win a round',
1007: 'Wrong faans, faan must be equal to or greater than 4',
1008: 'Wrong round, a round must have a winner',
1009: 'Game is already finished',
1010: 'Import error, a player\'s score is lower than the minimum',
1011: 'Import error, sum of all 4 scores is not 0'
}
gameData = {}
@app.route("/")
def index():
return app.send_static_file('index.html')
@app.route('/<path:path>')
def static_proxy(path):
# send_static_file will guess the correct MIME type
return app.send_static_file(path)
def loadGames():
global config
global gameData
try:
with open('games.json', 'r') as f:
savedGames = f.read()
if savedGames:
gameData = json.loads(savedGames)
f.close()
except FileNotFoundError:
gameData = {"config": {"lastGame": "", "maxLoss": 50, "maxGameLoss": 200}, "games": {}}
except Exception as e:
logging.error(traceback.format_exc())
return False
return True
def saveGames():
try:
with open('games.json', 'w') as f:
f.write(json.dumps(gameData))
f.close()
except Exception as e:
logging.error(traceback.format_exc())
return False
return True
def getNames(game, name):
return name in [p['name'] for p in game['players']]
def buildError(code, extra=None):
res = {
'success': False,
'error': {
'code': code,
'text': errors[code]
}
}
if extra:
res['error']['text'] += ': ' + extra
else:
res['error']['text'] += '.'
return res
def faanToScore(faan):
if faan < 4:
return 0
else:
score = -pow(2, faan - 4)
if score < -gameData["config"]["maxLoss"]:
score = -gameData["config"]["maxLoss"]
return score
def getSumScores(gameID):
if gameID not in gameData["games"]:
return False
game = gameData["games"][gameID]
sumScores = {}
for player in game['players']:
sumScores[player['name']] = sum(player['scores'])
return sumScores
class Config(Resource):
def get(self):
return gameData["config"]
api.add_resource(Config, apiRoot + '/config')
class Games(Resource):
def get(self):
listGames = {}
for gameID in gameData["games"]:
listGame = {}
listGame['startTime'] = gameData["games"][gameID]['startTime']
listGame['finished'] = gameData["games"][gameID]['finished']
listGames[gameID] = listGame
return listGames
def post(self):
if not request.json or 'players' not in request.json:
return buildError(1002)
players = request.json['players']
if len(players) != 4:
return buildError(1004)
gameID = str(uuid.uuid4())
game = {
'players': [],
'finished': False,
'startTime': strftime("%Y-%m-%d %H:%M:%S")
}
for player in players:
game['players'].append({
'name': player,
'scores': []
})
gameData["games"][gameID] = game
saveGames()
return {
'success': True,
'gameID': gameID
}
api.add_resource(Games, apiRoot + '/game')
class NewRound(Resource):
def post(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
if not request.json or 'faans' not in request.json:
return buildError(1002)
game = gameData["games"][gameID]
if game['finished']:
return buildError(1009)
sumScores = getSumScores(gameID)
faans = request.json['faans']
# winner = None
winner = request.json['winner']
winnerFaan = request.json['faans'][winner]
scores = {}
for player, faan in faans.items():
if not getNames(game, player):
return buildError(1005, player)
if winner == player:
continue
score = faanToScore(faan + winnerFaan)
if not score:
return buildError(1007)
if sumScores[player] + score <= -gameData["config"]["maxGameLoss"]:
score = -gameData["config"]["maxGameLoss"] - sumScores[player]
game['finished'] = True
scores[player] = score
if not winner:
return buildError(1008)
scores[winner] = -sum(scores.values())
for player in game['players']:
player['scores'].append(scores[player['name']])
gameData["games"][gameID] = game
saveGames()
return {
'success': True,
'scores': getSumScores(gameID)
}
api.add_resource(NewRound, apiRoot + '/game/<string:gameID>/newround')
class SingleGame(Resource):
def get(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
return gameData["games"][gameID]
def delete(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
gameData["games"].pop(gameID, None)
saveGames()
return {
'success': True
}
api.add_resource(SingleGame, apiRoot + '/game/<string:gameID>')
class ResetGame(Resource):
def post(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
game = gameData["games"][gameID]
for player in game['players']:
player['scores'] = []
game['startTime'] = strftime("%Y-%m-%d %H:%M:%S")
game['finished'] = False
saveGames()
return {
'success': True
}
api.add_resource(ResetGame, apiRoot + '/game/<string:gameID>/reset')
class UndoLastRound(Resource):
def post(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
game = gameData["games"][gameID]
for player in game['players']:
player['scores'].pop()
game['finished'] = False
saveGames()
return {
'success': True
}
api.add_resource(UndoLastRound, apiRoot + '/game/<string:gameID>/undo')
class GameScores(Resource):
def get(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
game = gameData["games"][gameID].copy()
game.pop('players', None)
game['scores'] = getSumScores(gameID)
return game
def post(self, gameID):
if gameID not in gameData["games"]:
return buildError(1003, gameID)
if not request.json or 'players' not in request.json:
return buildError(1002)
playerScore = request.json['players']
if sum([p['score'] for p in playerScore]) != 0:
return buildError(1011)
game = gameData["games"][gameID]
newPlayers = []
finished = False
for p in playerScore:
player = p['name']
score = p['score']
if score < -gameData["config"]["maxGameLoss"]:
return buildError(1010, player)
if score == -gameData["config"]["maxGameLoss"]:
finished = True
newPlayers.append({
'name': player,
'scores': [score]
})
if len(newPlayers) == 4:
game['finished'] = finished
game['players'] = newPlayers
saveGames()
return {
'success': True
}
else:
return buildError(1004)
api.add_resource(GameScores, apiRoot + '/game/<string:gameID>/scores')
if __name__ == '__main__':
if loadGames():
# app.run(debug=True)
app.run(host='0.0.0.0', port=233)