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If possible, this should not require a special "rtl": true flag in the run configuration. Directionality should be automatically determined by the characters in a string. Otherwise, patch stacks that have a RTL language on top of an LTR one couldn't easily switch between both.
Neither should it require all texts to simply be wrapped in a <r$text$> command. Once tabs come into play, we need to mirror those too.
Add a breakpoint to read the current width of the rendering bitmap.
According to this page, Win32 dialogs can be easily mirrored. Find the best way to do this.
... and then there's texture positioning. We probably could start by searching for a general "set X position" point and mirroring that value. Anything more will be part of a separate issue, though.
The text was updated successfully, but these errors were encountered:
Right-to-left text
Description
It was only a matter of time until people asked for this.
Prerequisites
Implementation
"rtl": true
flag in the run configuration. Directionality should be automatically determined by the characters in a string. Otherwise, patch stacks that have a RTL language on top of an LTR one couldn't easily switch between both.<r$text$>
command. Once tabs come into play, we need to mirror those too.The text was updated successfully, but these errors were encountered: