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Update README.md
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README.md

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@@ -49,7 +49,8 @@ Note that in order to communicate with the SDK on WebGL, you need to `Build and
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- Multiple networks are not supported.
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- Use IL2CPP over Mono when possible in the Player Settings.
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- Using the SDK in the editor (pressing Play) is an accurate reflection of what you can expect to see on native platforms.
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- If building to mobile and running into RPC issues, it is best to run Force Resolve from the Assets menu > External Dependency Manager > Android Resolver > Force Resolve for example.
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- If building to mobile and running into RPC issues, it is best to run Force Resolve from the `Assets` menu > `External Dependency Manager` > `Android Resolver` > `Force Resolve` for example.
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- In some cases, setting `Managed Stripping Level` to minimal when using IL2CPP is also helpful - you can find it under `Player Settings` > `Other Settings` > `Optimization`
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# Usage
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@@ -90,7 +91,7 @@ var address = await sdk.deployer.DeployNFTCollection(new NFTContractDeployMetada
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The `Examples` folder contains a demo scene using our user-friendly prefabs, check it out!
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All Prefabs require the [ThirdwebManager](https://github.com/thirdweb-dev/unity-sdk/blob/main/Assets/Thirdweb/Examples/Scripts/Prefabs/ThirdwebManager.cs) prefab to get the SDK Instance, drag and drop it into your scene and select the networks you want to support from the Inspector.
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All Prefabs require the [ThirdwebManager](https://github.com/thirdweb-dev/unity-sdk/blob/main/Assets/Thirdweb/Core/Scripts/ThirdwebManager.cs) prefab to get the SDK Instance, drag and drop it into your scene and select the networks you want to support from the Inspector.
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[Connect Wallet](https://github.com/thirdweb-dev/unity-sdk/blob/main/Assets/Thirdweb/Examples/Scripts/Prefabs/Prefab_ConnectWallet.cs) - All-in-one drag & drop wallet supporting multiple wallet providers, network switching, balance displaying and more!
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