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You can look on the different backends support (DirectX 11, OpenGL, GLFW, BGFX), if your editor already support the creation of multi window with shared context, it's not really hard.
Or for a really basic support with only one window (no drag preview and no floating window) you can just :
have a functionnal ImGui 1.48 support in your editor
include the ImWindow folder in your project
include ImwWindowManager header
instantiate ImwWindowManager
call the Update function of your ImwWindowManager instance (like in the main.cpp file of backends) in your update phase
and that's all, ImwWindowManager will use the current context of ImGui.
Hi, I would like to use your docking system but I have no idea how should I go about to integrate the docking into my editor.
Can I get some advice on how should I proceed?
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