modloader is unable to read compiled .dat files if installed with modloader.
like 64 "nodes#.dat" files present inside gta3.img that game uses for AI traffic pathing are compiled .dat files, usually there are not much mods (as per my knowledge) that modifies or make use for these node files but there maybe other compiled .dat files too.
I found this mod https://libertycity.net/files/gta-san-andreas/215165-correcting-the-path-of-vehicles-in-las-payasadas.html
which requires replacing nodes59.dat file so it works normally when installed in gta3.img using IMG Factory but it doesn't work if installed using modloader.
modloader is unable to read compiled .dat files if installed with modloader.
like 64 "nodes#.dat" files present inside gta3.img that game uses for AI traffic pathing are compiled .dat files, usually there are not much mods (as per my knowledge) that modifies or make use for these node files but there maybe other compiled .dat files too.
I found this mod https://libertycity.net/files/gta-san-andreas/215165-correcting-the-path-of-vehicles-in-las-payasadas.html
which requires replacing nodes59.dat file so it works normally when installed in gta3.img using IMG Factory but it doesn't work if installed using modloader.