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content: mission specs v1.0 — all 22 characters
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game/missions.md

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# MEGA CREW — Mission Specs v1.0
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## How Missions Work
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Every mission is based on what the bot ACTUALLY DOES on the Pi.
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Mission data pulls from real system endpoints.
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Kids are doing real infrastructure work disguised as gameplay.
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## Mission Specs Per Character
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### ARC — The Gatekeeper
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Real job: Approves/rejects bot proposals
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Mission: Player sees 5 incoming proposals. Decide APPROVE or REJECT. Some are legit, some are drift, some are malicious. Score based on accuracy.
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Teaches: Security thinking, input validation
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### SENTINEL — The Watchdog
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Real job: Monitors all services
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Mission: Dashboard shows services. They start flickering and failing. Spot which one is failing before it goes red. Timer counts down.
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Teaches: Monitoring, pattern recognition
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### SCRIBE — The Librarian
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Real job: Ingests knowledge into Weaviate
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Mission: Knowledge objects fly across screen. Drag each to correct collection: LegacyKnowledge, Conversation, CrisisLog, SocialKnowledge, FriendProfile.
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Teaches: Data organization, taxonomy
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### PULSE — The Heart
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Real job: Mood tracking, sobriety counter
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Mission: Crew status board shows bots with emotional indicators. Match the right response: encourage, rest, check-in, celebrate. No wrong answers.
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Teaches: Emotional intelligence, empathy
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### ECHO — The Messenger
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Real job: Routes messages across platforms
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Mission: Messages arrive from different sources. Route each to correct channel: urgent to SMS, casual to Discord, formal to email.
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Teaches: Communication prioritization
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### WELD — The Builder
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Real job: CI/CD, infrastructure construction
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Mission: Broken blueprint. Drag pipeline stages into order: Plan, Code, Test, Deploy, Monitor. Wrong order = build fails.
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Teaches: Build pipelines, system architecture
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### SPARKY — The Quality Gate
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Real job: Evaluates bot output quality
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Mission: Bot outputs scroll past. Rate each: GOOD, DRIFTED, or GARBAGE. Miss a bad output = it reaches the bus.
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Teaches: Critical thinking, quality assessment
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### VOLT — The Drift Detector
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Real job: Measures gap between claims and reality
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Mission: Two panels: CLAIMED vs ACTUAL. Bot says 100 objects processed. Did it really? Spot the differences.
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Teaches: Testing, verification, data validation
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### NEON — The Embedder
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Real job: Converts text to vectors
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Mission: Words appear as floating nodes. Draw connections between related concepts. Good connections make the web glow.
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Teaches: How AI understands meaning
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### GLITCH — The Chaos Tester
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Real job: Stress testing
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Mission: Choose what to break and how hard. Watch the system recover. Score based on useful breaks with least collateral.
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Teaches: Chaos engineering, resilience
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### RIVET — The Deduplicator
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Real job: Eliminates duplicates in Weaviate
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Mission: Grid of knowledge objects. Mark true duplicates. Near-duplicates are tricky. False positives lose points.
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Teaches: Data quality, attention to detail
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### TORCH — The Identity Forger
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Real job: Ensures each bot has distinct personality
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Mission: Bot responses appear without names. Match each to the right bot. This sounds like Pulse not Sentinel.
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Teaches: Voice, identity, writing style
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### BLAZE — The Context DJ
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Real job: Injects relevant knowledge before conversations
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Mission: Question coming. Pick 3 knowledge objects out of 12 to inject as context. Wrong context = wrong answer.
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Teaches: Research skills, relevance
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### FLUX — The Health Monitor
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Real job: Monitors cluster health
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Mission: 4-node cluster dashboard with real data. Resources fluctuate. Redistribute load to keep everything green.
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Teaches: Resource management, load balancing
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### GEMINI — The Strategist
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Real job: External AI scout
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Mission: Leave the mind. Browse 3 idea sources. Pick the ONE insight most useful to the crew. Explain how it applies.
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Teaches: Strategic thinking, research synthesis
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### DR. SEEN — The Mirror
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Real job: Wellness, crisis detection
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Mission: A crew member is struggling. No timer, no score. Choose words of support. Mission always succeeds. Cannot be failed.
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Teaches: Compassion, active listening
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### BOLT — The Pattern Hunter
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Real job: Finds patterns in log data
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Mission: Compressed log data visualized. Patterns hidden in noise. Circle where patterns emerge. Patience required.
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Teaches: Data analysis, pattern recognition
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### STOMP — The Peacekeeper
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Real job: Resolves bot conflicts
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Mission: Two bots sending contradictory instructions. Read both. Side with A, B, or propose third option. Third option scores highest.
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Teaches: Conflict resolution, mediation
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### GRIND — The Maintenance Worker
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Real job: Refreshes stale vectors
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Mission: Knowledge base with freshness meters. Prioritize which to refresh based on how many bots depend on them.
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Teaches: Maintenance prioritization
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### CRANK — The Scheduler
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Real job: 60-second tick scheduler
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Mission: Timeline with tasks at different frequencies. Place tasks without overlaps. Overlapping = resource conflicts.
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Teaches: Scheduling, time management
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### SPIKE — The Benchmarker
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Real job: Performance scoring
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Mission: Crew performance dashboard. Analyze trends. Write coaching note: honest but kind. Harsh loses Soul, soft loses IQ.
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Teaches: Data-driven feedback, leadership
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### FORGE — The Inventor
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Real job: Designs tools that dont exist yet
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Mission: Crew has capability gap. Design the tool: name it, pick components, explain how it works. Best blueprints get archived.
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Teaches: Invention, systems thinking, creativity
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## Difficulty Tiers
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Easy (age 8-12): Scribe, Pulse, Rivet, Grind, Neon
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Medium (age 10-15): Arc, Echo, Torch, Blaze, Flux, Crank, Stomp
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Hard (age 13+): Weld, Sparky, Volt, Glitch, Bolt, Gemini, Spike, Forge
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No Score (all ages): Dr. Seen
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## Rewards
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Complete any mission: +10 XP, +5 coins
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Perfect score: +25 XP, +15 coins, 1 power-up card
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Complete all missions for 1 character: Unlock Mega upgrade eligibility
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Complete all 22 missions: SHANEBRAIN FORMATION unlock
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Dr. Seen mission: +20 Soul XP always

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