Skip to content

Conversation

@AVinitzca
Copy link
Member

No description provided.

@rejurime rejurime requested a review from Copilot October 18, 2025 21:36
Copy link

Copilot AI left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Pull Request Overview

This PR introduces a model rendering prototype that enables loading and displaying complex 3D models, specifically the Sponza cathedral scene. The implementation provides a flexible architecture for extracting, transforming, and rendering geometry from MonoGame models with support for texture mapping and spatial transformations.

Key Changes:

  • New ModelExtensions API with multiple extraction methods (standard, merged, centered, and XZ-centered variants)
  • Geometry abstraction layer (Geometry, GeometryData, ModelInfo) for simplified model rendering
  • Sponza cathedral sample demonstrating the new rendering pipeline

Reviewed Changes

Copilot reviewed 32 out of 32 changed files in this pull request and generated 3 comments.

Show a summary per file
File Description
Samples/Models/Sponza.cs Sample implementation showcasing Sponza model rendering using the new ModelExtensions API
Models/ModelInfo.cs Container class managing geometry data collections with proper disposal
Models/ModelExtensions.cs Core extension methods for extracting and transforming model geometry with various centering options
Models/GeometryData.cs Struct bundling geometry, transformation matrix, and textures for rendering
Models/Geometry.cs Wrapper class for vertex/index buffers with ownership tracking and drawing functionality
Content/Effects/BasicTexture.fx Shader for textured model rendering with world/view/projection transforms
Content/Content.mgcb Content pipeline configuration adding Sponza model and BasicTexture effect
Content/3D/sponza/* Sponza model assets and textures (binary files tracked via Git LFS)

Tip: Customize your code reviews with copilot-instructions.md. Create the file or learn how to get started.

/// <returns>A model info with a single instance of merged geometry</returns>
public static ModelInfo GetMergedCentered(Model model)
{
int vertexCount = 0;
Copy link

Copilot AI Oct 18, 2025

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

The vertexCount variable is initialized to 0 but is immediately reassigned in loops at lines 333, 355, and 387 without being used. This causes incorrect vertex counting as previous loop increments are overwritten. Remove the redundant reassignments at lines 355 and 387.

Copilot uses AI. Check for mistakes.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants