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Setting debug mode to "vrstartup"? #11
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Thanks a bunch! I have worked on it yesterday. What I have created so far is the following (and thanks to your tutorial I was able to setup the custom driver):
I tested it, and it's working quite good. Obviously I just did a simple test, so the data still needs to be filtered out nicely with some algorithm. I am going to try to detect the following "poses" from the sensor data. I will build some sort of calibration method so it knows some sort of boundaries (not sure yet).
If I can get it working nicely, the only thing you would need is a mobile phone with sensors. |
Sounds like a cool project you have going. If you end up releasing it please let me know, I’d love to take a look 😁. |
I will do that for sure, I hope I can make it work so it lives up to my own expectations, I know there are many locomotion options out there, I also ordered a Kat Loco S. But I read that many people do not like it that much for several reasons. At least now I can create something that is completely to my own liking (hopefully). |
Hi, in the readme it states:
"Set the program the project should run in debug mode to vrstartup (Usually located C:\Program Files (x86)\Steam\steamapps\common\SteamVR\bin\win64\vrstartup.exe). Now we can start up SteamVR without needing to go through Steam, and can properly startup all the other programs vrserver needs."
I am confused, what does "the program" imply here? And what does "project" imply?
Should I configure this somewhere in Visual Studio? Sorry if it's stupid question, I never used Visual Studio before.
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