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index.html
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<!DOCTYPE html>
<html>
<head>
<title>Tab Virtual Drum</title>
</head>
<body>
<h2 align="center">Keyboard Test</h2>
<h3 align="center">Work in Progress</h3>
<p align = "center">
Key Pressed : <span id="kp"></span>
<br />
Key Code : <span id="kc"></span>
<p align="center" id="status">Keyboard Event Status</p>
</p>
<script>
document.onkeydown = function(event) {
var key_press = String.fromCharCode(event.keyCode);
var key_code = event.keyCode;
document.getElementById('kp').innerHTML = key_press;
document.getElementById('kc').innerHTML = key_code;
var status = document.getElementById('status');
status.innerHTML = "DOWN Event Fired For : "+key_press;
if(key_press == "Z" || key_press == "X"){
playBass();
}
if(key_press == "C" || key_press == "V"){
playSnare();
}
if(key_press == "N" || key_press == "M"){
playRide();
}
if(key_press == "" || key_press == "A"){
playLowHat();
}
if(key_press == "S" || key_press == "D"){
playHiHat();
}
if(key_press == "F" || key_press == "G"){
playTom1();
}
if(key_press == "H" || key_press == "J"){
playTom2();
}
if(key_press == "K" || key_press == "L"){
playTom3();
}
if(key_press == "B"){
playCowbell();
}
if(key_press == "E" || key_press == "R"){
playCrash1();
}
if(key_press == "T" || key_press == "Y"){
playCrash2();
}
if(key_press == "U" || key_press == "I"){
playCrash3();
}
if(key_press == "Q" || key_press == "W"){
playSplash();
}
if(key_press == "O" || key_press == "P"){
playChina();
}
if(key_press == "1"){
playCrashShading(1);
}
if(key_press == "2"){
playCrashShading(0.8);
}
if(key_press == "3"){
playCrashShading(0.6);
}
if(key_press == "4"){
playCrashShading(0.4);
}
if(key_press == "5"){
playCrashShading(0.2);
}
if(key_press == "6"){
playSnareRoll(0.2);
}
if(key_press == "7"){
playSnareRoll(0.3);
}
if(key_press == "8"){
playSnareRoll(0.4);
}
if(key_press == "9"){
playSnareRoll(0.6);
}
if(key_press == "0"){
playSnareRoll(0.8);
}
}
document.onkeyup = function(event){
var key_press = String.fromCharCode(event.keyCode);
var status = document.getElementById('status');
status.innerHTML = "UP Event Fired For : "+key_press;
}
//Play Instrument Function
function playBass(){
var audio = new Audio('sfx/kick/kick15.ogg');
audio.play();
}
function playSnare(){
var audio = new Audio('sfx/snare/snare6.ogg');
audio.play();
}
function playRide(){
var audio = new Audio('sfx/ride/ride1.ogg');
audio.play();
}
function playHat(){
var audio = new Audio('sfx/hi_hat/hi_hat.ogg');
audio.volume = 0.2;
audio.play();
}
function playHiHat(){
var audio = new Audio('sfx/hi_hat_open/hi_hat_open.ogg');
audio.volume = 0.7;
audio.play();
}
function playLowHat(){
var audio = new Audio('sfx/hi_hat/hi_hat.ogg');
audio.play();
}
function playTom1(){
var audio = new Audio('sfx/tom1/tom1_1.ogg');
audio.play();
}
function playTom2(){
var audio = new Audio('sfx/tom2/tom2_1.ogg');
audio.play();
}
function playTom3(){
var audio = new Audio('sfx/tom3/tom3_1.ogg');
audio.play();
}
function playCowbell(){
var audio = new Audio('sfx/cowbell/cowbell.ogg');
audio.play();
}
function playCrash1(){
var audio = new Audio('sfx/crash1/crash1_1.ogg');
audio.volume = 0.6;
audio.play();
}
function playCrash2(){
var audio = new Audio('sfx/crash2/crash2_1.ogg');
audio.volume = 0.6;
audio.play();
}
function playCrash3(){
var audio = new Audio('sfx/crash3/crash3_1.ogg');
audio.volume = 0.6;
audio.play();
}
function playSplash(){
var audio = new Audio('sfx/splash/splash.ogg');
audio.play();
}
function playChina(){
var audio = new Audio('sfx/china/china.ogg');
audio.play();
}
function playCrashShading(vol){
var audio = new Audio('sfx/crash_shading/crash_shading.ogg');
audio.volume = vol;
audio.play();
}
function playSnareRoll(vol){
var audio = new Audio('sfx/snare/snare7.ogg');
audio.volume = vol;
audio.play();
}
</script>
</body>
</html>