This documentation details how to generate fire and water simulations like those shown in the Infinigen launch video. It assumes you have already completed [Installation.md] and [HelloWorld.md]. Fluid simulations require significant computational resources.
To generate fluids, you run install.sh with the optional FLIP-Fluids setup step (bash install.sh flip_fluids
), or, please run bash worldgen/tools/install/compile_flip_fluids.sh
to install flip fluids now.
python -m tools.manage_datagen_jobs --output_folder outputs/onthefly --num_scenes 10 \
--pipeline_config slurm_high_memory.gin monocular_video.gin \
--config fast_terrain_assets.gin use_on_the_fly_fire.gin \
--wandb_mode online --cleanup none --warmup_sec 12000
python -m tools.manage_datagen_jobs --output_folder /n/fs/pvl-renders/kkayan/river --num_scenes 10 \
--pipeline_config slurm_high_memory.gin monocular_video.gin opengl_gt.gin cuda_terrain.gin \
--pipeline_overrides iterate_scene_tasks.frame_range=[100,244] \
--config simulated_river.gin no_assets.gin no_creatures.gin fast_terrain_assets.gin \
--wandb_mode online --cleanup none --warmup_sec 12000