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It seems this artifact was introduced when we reduced the floating-point precision of the precomputed texture #32. Rolling them back to FP32 resolves this issue...
Using the FP32 internal format with FP16 precomputed textures also resolves it, suggesting more of a precision issue of linear interpolation. Such change will triage, but need to handle mobile devices separately where FP32 linear interpolation isn’t supported.
shotamatsuda
changed the title
Flashing dot artifacts on Safari
Flashing dot artifacts on the clouds
Mar 10, 2025
There may be cases where radiance being negative.
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