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Available recipes and capabilities view #436

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TristanCacqueray opened this issue Jun 19, 2022 · 5 comments · Fixed by #441 or #458
Closed

Available recipes and capabilities view #436

TristanCacqueray opened this issue Jun 19, 2022 · 5 comments · Fixed by #441 or #458
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G-Recipes An issue having to do with recipes. S-Moderate The fix or feature would substantially improve user experience. T-UI Involves the user interface. Z-Feature A new feature to be added to the game. Z-User Experience This issue seeks to make the game more enjoyable to play.

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@TristanCacqueray
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Is your feature request related to a problem? Please describe.
Perhaps I'm doing it wrong, but so far, each time i acquire a new item, either through grab/give or make, then i have to go through the entire inventory to see if there is anything new i can make with it.

Describe the solution you'd like
I would like to have a "Available" view list, ordered by my the most recently unlocked one, along with a popup message or a notification icon when the list changed. I think that would be more user friendly than having to remember all the different recipes, in particular if we are going to add many more of them.

A similar mechanism could be used for capabilities, when building an installable device, then a similar view can be used to display the new available commands.

Describe alternatives you've considered
A more traditional tech tree view could be useful too, but that does not help much when the available recipes are not usable right away.

Additional context
Here is a concrete example:

  • Get tree, list contains log recipe.
  • Make log, list contains board recipe.
  • Make board, list contains box recipe.
  • Get bit 0 and bit 1, list contains drill bit
@TristanCacqueray TristanCacqueray added the Z-Feature A new feature to be added to the game. label Jun 19, 2022
@TristanCacqueray TristanCacqueray changed the title Available recipies and capabilities view Available recipes and capabilities view Jun 19, 2022
@byorgey
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byorgey commented Jun 19, 2022

First of all, let me just point out that when you acquire a new item, you should in theory only need to look at the item itself to find out what you can make with it, rather than looking through the entire inventory. However, with that said, I think this is a fantastic idea. I'm definitely in favor of anything that makes things in the game more easily discoverable. The challenge of the game should be the programming, not having to find or remember all the entities and recipes.

A tech tree view might be difficult since (1) we are more constrained by the need to draw things in ASCII, and (2) it's really more of a tech DAG than a tech tree.

Were you thinking in terms of having something that pops up with a hotkey?

@TristanCacqueray
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A tech tree would probably also need some sort of science item and research action, but I figured it's worth mentioning as it is also a good system to guide the player.

For the visualization, how about adding F2 Recipes and F3 Commands to show the new modal. Then in the help widget, we could add * to indicate there is something new?

Then perhaps, in the inventory list, we could also indicate which entities enable something that is not yet available.

@byorgey
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byorgey commented Jun 19, 2022

All that sounds good to me!

@xsebek
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xsebek commented Jun 19, 2022

Then in the help widget, we could add * to indicate there is something new?

Personally, I would see bold orange text easier, but having both would be best for accessibility I guess.

I am fully in favour of adding a new F2 and F3 views 👍

Could we put the F1,F2 and F3 hint on the top line, to leave more space on the line between REPL and the World view? It would also make them more distinct, given they would open new modals. 🤔

@xsebek
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xsebek commented Jun 19, 2022

A tech tree would probably also need some sort of science item and research action, but I figured it's worth mentioning as it is also a good system to guide the player.

Well for start we could generate a DOT file from recipes and see how complicated the graph is.
Perhaps it would be useful for designing the recipes too. 🙂 #344

@xsebek xsebek added Z-User Experience This issue seeks to make the game more enjoyable to play. T-UI Involves the user interface. labels Jun 19, 2022
@byorgey byorgey added S-Moderate The fix or feature would substantially improve user experience. G-Recipes An issue having to do with recipes. labels Jun 19, 2022
This was referenced Jun 19, 2022
@mergify mergify bot closed this as completed in #441 Jun 22, 2022
mergify bot pushed a commit that referenced this issue Jun 22, 2022
This change adds a new help panel with the list of recently acquired recipes.

Fixes #436
mergify bot pushed a commit that referenced this issue Jun 24, 2022
This change adds a new help panel with the list of recently acquired commands. The panels currently shows `command name :: command type signature`, for each newly available command.

Fixes #436
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Labels
G-Recipes An issue having to do with recipes. S-Moderate The fix or feature would substantially improve user experience. T-UI Involves the user interface. Z-Feature A new feature to be added to the game. Z-User Experience This issue seeks to make the game more enjoyable to play.
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3 participants