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CMakeLists.txt
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# CMakeLists modified from gloom template
# Specify minimum CMake version and project name
#
cmake_minimum_required (VERSION 3.0)
project (autogen-geodash)
#
# CMake setup
#
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set (CMAKE_VERBOSE_MAKEFILE 0) # 1 should be used for debugging
set (CMAKE_SUPPRESS_REGENERATION TRUE) # Suppresses ZERO_CHECK
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W4")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")# -Wall -Wextra -Wpedantic -std=c++11")
if(NOT WIN32)
set(GLAD_LIBRARIES dl)
endif()
endif()
#
# GLFW options
#
option (GLFW_INSTALL OFF)
option (GLFW_BUILD_DOCS OFF)
option (GLFW_BUILD_EXAMPLES OFF)
option (GLFW_BUILD_TESTS OFF)
#add_subdirectory (vendor/glfw)
#
# Set include paths
#
include_directories (src/
vendor/
vendor/glad)
#
# Add files
#
file (GLOB VENDORS_SOURCES vendor/glad/src/glad.c)
file (GLOB_RECURSE PROJECT_HEADERS src/*.hpp
src/*.h)
file (GLOB_RECURSE PROJECT_SOURCES src/*.cpp
src/*.cxx
src/*.cc
src/*.c)
file (GLOB_RECURSE PROJECT_SHADERS shaders/*.comp
shaders/*.frag
shaders/*.geom
shaders/*.vert)
file (GLOB PROJECT_CONFIGS CMakeLists.txt
README.md
.gitignore
.gitmodules)
#
# Organizing files
#
source_group ("headers" FILES ${PROJECT_HEADERS})
source_group ("shaders" FILES ${PROJECT_SHADERS})
source_group ("sources" FILES ${PROJECT_SOURCES})
source_group ("vendors" FILES ${VENDORS_SOURCES})
#
# Set executable and target link libraries
#
add_definitions (-DGLFW_INCLUDE_NONE
-DPROJECT_SOURCE_DIR=\"${PROJECT_SOURCE_DIR}\")
add_executable (${PROJECT_NAME} ${PROJECT_SOURCES} ${PROJECT_HEADERS}
${PROJECT_SHADERS} ${PROJECT_CONFIGS}
${VENDORS_SOURCES})
target_link_libraries (${PROJECT_NAME}
glfw
${GLFW_LIBRARIES}
${GLAD_LIBRARIES})
set_target_properties (${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/../bin")