Description
Improve documentation
Link
https://supabase.com/docs/reference/javascript/broadcastmessage?example=send-a-message
Describe the problem
If you follow the instructions in the documentation to send a broadcast message over HTTP:
supabase.channel('room1').send({
type: 'broadcast',
event: 'cursor-pos',
payload: { x: Math.random(), y: Math.random()
}})
supabase.channel
will create a big puffy RealtimeChannel
object and append it to the RealtimeClient.channels
array, and never clean it up. So if you just ran this code in your app whenever you wanted to send a message the array would just keep growing full of channels without bounds.
Since I was about to implement a pattern like "our API server broadcasts a message every time new stuff happens", this would mean my API server would have a big memory leak, which would be very bad.
Describe the improvement
You can clean up the channel by calling RealtimeClient.removeChannel
, although the code inside removeChannel
is very silly looking in the case when the channel isn't connected (it constructs a fake leave push to unsubscribe and then triggers a fake OK on it.)
const chan = supabase.channel('room1');
await chan.send({ /* ... */ });
await supabase.removeChannel(chan)