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Tests

Tests #964

Workflow file for this run

name: Tests
on:
workflow_dispatch:
push:
pull_request:
schedule:
- cron: '10 5 * * *' # run once a day
env:
BUILD_TYPE: Release
BUILD_DIR: Builds
HOMEBREW_NO_INSTALL_CLEANUP: 1
SCCACHE_GHA_ENABLED: true
SCCACHE_CACHE_MULTIARCH: 1
concurrency:
group: ${{ github.workflow }}.${{ github.ref }}
cancel-in-progress: true
defaults:
run:
shell: bash
permissions:
contents: read
jobs:
BuildAndTest:
if: github.event_name != 'pull_request' || github.event.pull_request.head.repo.full_name != github.event.pull_request.base.repo.full_name
name: Tests (${{ matrix.os }}, ${{ matrix.juce }}, Direct2D ${{ matrix.direct2d }})
runs-on: ${{ matrix.os }}
timeout-minutes: 20
strategy:
fail-fast: false # show errors for each platform vs. cancel build
matrix:
os: [ macos-14, macos-26, windows-2022, ubuntu-22.04 ]
juce: [ JUCE7, JUCE8 ]
direct2d: [ OFF ]
exclude:
# JUCE 7 uses CGWindowListCreateImage, unavailable on macOS 15+
- os: macos-26
juce: JUCE7
include:
- os: windows-2022
juce: JUCE8
direct2d: ON
- os: windows-2025
juce: JUCE8
direct2d: ON
steps:
# Setup MSVC toolchain and developer command prompt (Windows)
- uses: ilammy/msvc-dev-cmd@v1
# This block can be removed once 15.1 is default (JUCE requires it when building on macOS 14)
- name: Use latest Xcode on system (macOS)
if: ${{ runner.os == 'macOS' }}
uses: maxim-lobanov/setup-xcode@v1
with:
xcode-version: latest-stable
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 1
- name: Install Ninja (Windows)
if: runner.os == 'Windows'
run: choco install ninja
- name: Install macOS Deps
if: ${{ runner.os == 'macOS' }}
run: brew install osxutils
- name: Install Linux Deps
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt install -y libasound2-dev libx11-dev libxinerama-dev libxext-dev libfreetype6-dev libwebkit2gtk-4.0-dev libglu1-mesa-dev ninja-build
- name: Run sccache-cache
uses: mozilla-actions/sccache-action@v0.0.9
- name: Configure
run: |
if [ "${{ matrix.juce }}" == "JUCE7" ]; then
cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache . -DJUCE7=ON -DMELATONIN_BLUR_USE_DIRECT2D=${{ matrix.direct2d }}
else
cmake -B ${{ env.BUILD_DIR }} -G Ninja -DCMAKE_BUILD_TYPE=${{ env.BUILD_TYPE}} -DCMAKE_C_COMPILER_LAUNCHER=sccache -DCMAKE_CXX_COMPILER_LAUNCHER=sccache . -DMELATONIN_BLUR_USE_DIRECT2D=${{ matrix.direct2d }}
fi
- name: Build
run: cmake --build ${{ env.BUILD_DIR }} --config ${{ env.BUILD_TYPE }} --parallel 4
- name: Tests
working-directory: ${{ env.BUILD_DIR }}
run: ./Tests
# Skipped when Direct2D is enabled: GitHub-hosted Windows runners have no
# GPU passthrough, so D2D falls back to WARP (software rendering). The numbers
# come back ~10× slower than the CPU path with variance exceeding the mean,
# which (a) isn't a useful signal and (b) blows past the job timeout.
- name: Benchmarks
if: matrix.direct2d != 'ON'
working-directory: ${{ env.BUILD_DIR }}
run: ./Benchmarks