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When I detach of flying vehicle, I fall. #4
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l assume it happens because collision detection in minetest doesn't work on moving objects. |
No, the flying machine was stopped. Thanks. |
@HybridDog is correct, attached objects have no collision detection so there is nothing I can do unless changes are made to minetest engine. The best I can suggest is that you 'restore' your model to nodes before moving away from the controller. |
c6ef2fb should help make sure the player does not fall through the controller node after detaching. It's a hack but that's how the MTG boats mod gets around it. |
Afaik, the attached objects should never be able to support the player, unless you mean before activation while the scaffolding/highlight nodes are still present. Either way there is nothing in the mod I am aware that could cause this so perhaps an engine issue? |
Well it's not that they aren't supposed to support the player, it would be great if they did but as pointed out by @HybridDog attached entities do not currently support collision detection. Why this happens around 0,0,0 is a mystery to me but I'm sure there will be a logical explanation. :) |
source code is there, isn't it? |
Hi.
The first thing, your mod is awesome, it is as I dreamed when playing to m$-minecraft five years ago, I wanted build a vehicles with the cubes and I wanted that they moved.
Well, I return to the bug. When I detach of flying vehicle, I fall. It is as the vehicle has all cubes as "ghosts", the only solid cube is the meshnode controler.
Thanks, regards.
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