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All node entities on the same position. #11
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Strange, I've not actually tried this in a while so maybe something changed in MT, will take a look as soon as I get a chance. If you can describe a simple repeatable method to reproduce the problem it would be very helpful, as would screenshots if you see it again. |
I have followed this procedure as closely as possible but have not yet been able to reproduce the problem. I can only guess that the controller's 'staticdata' is being corrupted somehow. Clearly there is a problem somewhere, I will continue to test. Do you see any unusual warnings about stray objects or serialization errors? Also, which MT version is this? |
Second try, now it was more difficult to reproduce the issue. This time I was able to see the issue after I created and activated the both meshes, stopped the server, started again with a second player (I use the Minetest GUI with "Host Server" flag) On console I see nothing related. Does the debug.txt.gz help? |
Yeah, I only tried with singleplayer but will try with local multiplayer when I get a chance. I cannot see anything in the logs either so it's likely going to be a difficult one to trace. I think that bottom line here is that entity static data is simply not reliable enough for this task. I may look at converting it to use the mod storage api instead. |
In some cases the ship is unusable broken because ship-node-entities are at the same position. It looks like one node but with textures of all materials visible. I observed the issue 2x times but did not taken the screenshots. As I tried it again to take the screenies the issue did not appears anymore, so it is any special constellation.
As the issue appears:
I stopped the server during my player was attached to flying ship. After restart I was not in game but an second player looked to the ship that was broken.
I leaved my ship, goes away till the enitiy was unloaded, then came back and my ship was not useable.
Any idea what is happened?
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