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BoardingPass.cpp
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/****************************************************************
FILE: BoardingPass.cpp
AUTHOR: Tommy Deng
s199762338
PURPOSE: CPP file for the boarding pass object
(BoardingPass.h). The file also contains the
Economy and Business class for inheritance.
****************************************************************/
#include "BoardingPass.h"
BoardingPass::BoardingPass()
{
className = "";
}
BoardingPass::BoardingPass(string from, string toCity, string toCountry)
{
this->from = from;
this->toCity = toCity;
this->toCountry = toCountry;
}
BoardingPass::~BoardingPass()
{
}
string BoardingPass::getClassName()
{
return className;
}
string BoardingPass::getFrom()
{
return from;
}
string BoardingPass::getToCity()
{
return toCity;
}
string BoardingPass::getToCountry()
{
return toCountry;
}
void BoardingPass::setFrom(string f)
{
from = f;
}
void BoardingPass::setToCity(string t)
{
toCity = t;
}
void BoardingPass::setToCountry(string t)
{
toCountry = t;
}
Economy::Economy()
{
className = "Economy";
hasEconomy = false;
}
Economy::Economy(bool hasEconomy)
{
Economy();
this->hasEconomy = hasEconomy;
}
Economy::~Economy()
{
}
bool Economy::getHasEcon()
{
return hasEconomy;
}
void Economy::setHasEcon(bool e)
{
hasEconomy = e;
}
Business::Business()
{
className = "Business";
hasBusiness = false;
preferredDrink = "";
preferredMeal = "";
}
Business::Business(string drink, string meal, bool hasBusiness)
{
preferredDrink = drink;
preferredMeal = meal;
this->hasBusiness = hasBusiness;
}
Business::~Business()
{
}
bool Business::getHasBus()
{
return hasBusiness;
}
string Business::getDrink()
{
return preferredDrink;
}
string Business::getMeal()
{
return preferredMeal;
}
void Business::setHasBus(bool b)
{
hasBusiness = b;
}
void Business::setDrink(string d)
{
preferredDrink = d;
}
void Business::setMeal(string m)
{
preferredMeal = m;
}