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MouseKeyboardInput.h
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// code for depth-of-field, mouse + keyboard user interaction based on https://github.com/peterkutz/GPUPathTracer
#pragma once
#include "Camera.h"
InteractiveCamera* interactiveCamera = NULL;
bool buffer_reset = false;
void initCamera()
{
delete interactiveCamera;
interactiveCamera = new InteractiveCamera();
interactiveCamera->setResolution(scrwidth, scrheight);
interactiveCamera->setFOVX(45);
}
// mouse event handlers
int lastX = 0, lastY = 0;
int theButtonState = 0;
int theModifierState = 0;
// keyboard interaction
void keyboard(unsigned char key, int /*x*/, int /*y*/)
{
switch (key) {
case(27) : exit(0);
case(' ') : initCamera(); buffer_reset = true; break;
case('a') : interactiveCamera->strafe(-0.05f); buffer_reset = true; break;
case('d') : interactiveCamera->strafe(0.05f); buffer_reset = true; break;
case('r') : interactiveCamera->changeAltitude(0.05f); buffer_reset = true; break;
case('f') : interactiveCamera->changeAltitude(-0.05f); buffer_reset = true; break;
case('w') : interactiveCamera->goForward(0.05f); buffer_reset = true; break;
case('s') : interactiveCamera->goForward(-0.05f); buffer_reset = true; break;
case('g') : interactiveCamera->changeApertureDiameter(0.1); buffer_reset = true; break;
case('h') : interactiveCamera->changeApertureDiameter(-0.1); buffer_reset = true; break;
case('t') : interactiveCamera->changeFocalDistance(0.1); buffer_reset = true; break;
case('y') : interactiveCamera->changeFocalDistance(-0.1); buffer_reset = true; break;
}
}
void specialkeys(int key, int, int){
switch (key) {
case GLUT_KEY_LEFT: interactiveCamera->changeYaw(0.02f); buffer_reset = true; break;
case GLUT_KEY_RIGHT: interactiveCamera->changeYaw(-0.02f); buffer_reset = true; break;
case GLUT_KEY_UP: interactiveCamera->changePitch(0.02f); buffer_reset = true; break;
case GLUT_KEY_DOWN: interactiveCamera->changePitch(-0.02f); buffer_reset = true; break;
}
}
// camera mouse controls in X and Y direction
void motion(int x, int y)
{
int deltaX = lastX - x;
int deltaY = lastY - y;
if (deltaX != 0 || deltaY != 0) {
if (theButtonState == GLUT_LEFT_BUTTON) // Rotate
{
interactiveCamera->changeYaw(deltaX * 0.01);
interactiveCamera->changePitch(-deltaY * 0.01);
}
else if (theButtonState == GLUT_MIDDLE_BUTTON) // Zoom
{
interactiveCamera->changeAltitude(-deltaY * 0.01);
}
if (theButtonState == GLUT_RIGHT_BUTTON) // camera move
{
interactiveCamera->changeRadius(-deltaY * 0.01);
}
lastX = x;
lastY = y;
buffer_reset = true;
glutPostRedisplay();
}
}
void mouse(int button, int state, int x, int y)
{
theButtonState = button;
theModifierState = glutGetModifiers();
lastX = x;
lastY = y;
motion(x, y);
}