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BVH.cpp
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/*
* Copyright (c) 2009-2011, NVIDIA Corporation
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA Corporation nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <cstdio>
#include "BVH.h"
#include "SplitBVHBuilder.h"
BVH::BVH(Scene* scene, const Platform& platform, const BuildParams& params)
{
FW_ASSERT(scene);
m_scene = scene;
m_platform = platform;
if (params.enablePrints)
printf("BVH builder: %d tris, %d vertices\n", scene->getNumTriangles(), scene->getNumVertices());
// SplitBVHBuilder() builds the actual BVH
m_root = SplitBVHBuilder(*this, params).run();
if (params.enablePrints)
printf("BVH: Scene bounds: (%.1f,%.1f,%.1f) - (%.1f,%.1f,%.1f)\n", m_root->m_bounds.min().x, m_root->m_bounds.min().y, m_root->m_bounds.min().z,
m_root->m_bounds.max().x, m_root->m_bounds.max().y, m_root->m_bounds.max().z);
float sah = 0.f;
m_root->computeSubtreeProbabilities(m_platform, 1.f, sah);
if (params.enablePrints)
printf("top-down sah: %.2f\n", sah);
if (params.stats)
{
params.stats->SAHCost = sah;
params.stats->branchingFactor = 2;
params.stats->numLeafNodes = m_root->getSubtreeSize(BVH_STAT_LEAF_COUNT);
params.stats->numInnerNodes = m_root->getSubtreeSize(BVH_STAT_INNER_COUNT);
params.stats->numTris = m_root->getSubtreeSize(BVH_STAT_TRIANGLE_COUNT);
params.stats->numChildNodes = m_root->getSubtreeSize(BVH_STAT_CHILDNODE_COUNT);
}
}