* As an action, you can attempt to distract up to five creatures you can see within 30 feet of you. Make a Charisma attack roll vs the creatures' Wisdom defences. Any creature immune to being charmed is unaffected. If you or your companions are fighting a creature, you have disadvantage on the attack roll. On a hit, for the next minute, a creature has -1d on Perception checks made to perceive any creature other than you until the effect ends or until the target can no longer see or hear you. The feature ends early if you are incapacitated.
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