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config.lua
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return {
dropCheaters = true, -- If cheaters should be dropped/kicked from the server for exploiting events
globalCooldown = 5, -- Time in minutes for global cooldown (Set to false for no cooldown)
policeRequired = false, -- Police required to start chopping vehicle
policeJob = 'police',
policeDispatch = function(ped, vehicle)
-- PS dispatch example
--exports['ps-dispatch']:VehicleTheft(vehicle)
end,
chopShops = {
lsia = {
securityCoords = vec3(-425.2410, -1687.6906, 19.0291), -- Put in the middle of the chopping zone
blip = false,
zonePoints = {
vec3(-426.0, -1674.0, 19),
vec3(-434.0, -1697.0, 19),
vec3(-423.0, -1700.0, 19),
vec3(-411.0, -1680.0, 19)
}
},
sandy = {
securityCoords = vec3(2340.4993, 3052.4824, 48.1473), -- Put in the middle of the chopping zone
blip = {
coords = vec3(2340.4993, 3052.4824, 48.1473),
sprite = 225, -- https://docs.fivem.net/docs/game-references/blips/#blips
color = 59, -- https://docs.fivem.net/docs/game-references/blips/#blip-colors
scale = 0.8, -- float
name = 'Chop Shop'
}, zonePoints = {
vec3(2343.0, 3049.0, 48.0),
vec3(2338.0, 3049.0, 48.0),
vec3(2337.0, 3058.0, 48.0),
vec3(2344.0, 3059.0, 48.0),
}
}
},
blockedVehicleTypes = { -- Its advised you dont change this unless you know what your doing. (Removing it may break the script as bikes cannot be chopped)
'bike',
'heli',
'boat'
},
rewards = { -- Add rewards for each part.
["stevo_chopshop:1"] = { -- Bonnet
{item = 'plastic', amount = 1},
},
["stevo_chopshop:2"] = { -- Front dri Door
{item = 'plastic', amount = 1},
},
["stevo_chopshop:3"] = { -- Front pas door
{item = 'plastic', amount = 1},
},
["stevo_chopshop:4"] = { -- Back dri Door
{item = 'plastic', amount = 1},
},
["stevo_chopshop:5"] = { -- Back pas Door
{item = 'plastic', amount = 1},
},
["stevo_chopshop:6"] = { -- Boot
{item = 'plastic', amount = 1},
},
["stevo_chopshop:7"] = { -- Front dri wheel
{item = 'plastic', amount = 1},
},
["stevo_chopshop:8"] = { -- Front pas wheel
{item = 'plastic', amount = 1},
},
["stevo_chopshop:9"] = {-- Back dri wheel
{item = 'plastic', amount = 1},
},
["stevo_chopshop:10"] = {-- Back pas wheel
{item = 'plastic', amount = 1},
},
["stevo_chopshop:11"] = { -- Whole chassis
{item = 'plastic', amount = 1},
{item = 'steel', amount = 1},
},
},
skillchecks = {
["stevo_chopshop:1"] = {'easy', 'easy'}, -- Bonnet
["stevo_chopshop:2"] = {'easy', 'easy'}, -- Front dri Door
["stevo_chopshop:3"] = {'easy', 'easy'}, -- Front pas Door
["stevo_chopshop:4"] = {'easy', 'easy'}, -- Back dri Door
["stevo_chopshop:5"] = {'easy', 'easy'}, -- Back pas Door
["stevo_chopshop:6"] = {'easy', 'easy'}, -- Boot
["stevo_chopshop:7"] = {'easy', 'easy'}, -- Front dri wheel
["stevo_chopshop:8"] = {'easy', 'easy'}, -- Front pas wheel
["stevo_chopshop:9"] = {'easy', 'easy'}, -- Back dri wheel
["stevo_chopshop:10"] = {'easy', 'easy'}, -- Back pas wheel
["stevo_chopshop:11"] = {'easy', 'easy'}, -- Whole chassis
},
duration = {
["stevo_chopshop:1"] = 2000, -- Bonnet
["stevo_chopshop:2"] = 3000, -- Front dri Door
["stevo_chopshop:3"] = 3000, -- Front pas Door
["stevo_chopshop:4"] = 3000, -- Back dri Door
["stevo_chopshop:5"] = 3000, -- Back pas Door
["stevo_chopshop:6"] = 2000, -- Boot
["stevo_chopshop:7"] = 2500, -- Front dri wheel
["stevo_chopshop:8"] = 2500, -- Front pas wheel
["stevo_chopshop:9"] = 2500, -- Back dri wheel
["stevo_chopshop:10"] = 2500, -- Back pas wheel
["stevo_chopshop:11"] = 5000, -- Whole chassis
},
debug = false, -- Enabling debug prints and zones.
}