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BUILD.gn
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# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("../swiftshader.gni")
# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_renderer_private_config") {
if (is_win) {
cflags = [
"/wd4201", # nameless struct/union
"/wd4324", # structure was padded due to alignment specifier
"/wd5030", # attribute is not recognized
]
} else if (target_cpu == "x86" || target_cpu == "x64") {
cflags = [
"-msse2",
"-Wno-sign-compare",
]
}
}
swiftshader_source_set("swiftshader_renderer") {
deps = [
"../Shader:swiftshader_shader",
]
sources = [
"Blitter.cpp",
"Clipper.cpp",
"Color.cpp",
"Context.cpp",
"ETC_Decoder.cpp",
"Matrix.cpp",
"PixelProcessor.cpp",
"Plane.cpp",
"Point.cpp",
"QuadRasterizer.cpp",
"Renderer.cpp",
"Sampler.cpp",
"SetupProcessor.cpp",
"Surface.cpp",
"TextureStage.cpp",
"Vector.cpp",
"VertexProcessor.cpp",
]
configs = [ ":swiftshader_renderer_private_config" ]
include_dirs = [
".",
"..",
]
}