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mathutil.h
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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// mathutil.h: Math and bit manipulation functions.
#ifndef LIBGLESV2_MATHUTIL_H_
#define LIBGLESV2_MATHUTIL_H_
#include "common/debug.h"
#include "Common/Math.hpp"
#include <limits>
namespace es2
{
inline bool isPow2(int x)
{
return (x & (x - 1)) == 0 && (x != 0);
}
inline int log2(int x)
{
int r = 0;
while((x >> r) > 1) r++;
return r;
}
inline unsigned int ceilPow2(unsigned int x)
{
if(x != 0) x--;
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
x++;
return x;
}
using sw::swap;
using sw::clamp;
using sw::clamp01;
template<const int n>
inline unsigned int unorm(float x)
{
const unsigned int max = 0xFFFFFFFF >> (32 - n);
if(x > 1)
{
return max;
}
else if(x < 0)
{
return 0;
}
else
{
return (unsigned int)(max * x + 0.5f);
}
}
// Converts floating-point values to the nearest representable integer
inline int convert_float_int(float x)
{
// The largest positive integer value that is exactly representable in IEEE 754 binary32 is 0x7FFFFF80.
// The next floating-point value is 128 larger and thus needs clamping to 0x7FFFFFFF.
static_assert(std::numeric_limits<float>::is_iec559, "Unsupported floating-point format");
if(x > 0x7FFFFF80)
{
return 0x7FFFFFFF;
}
if(x < (signed)0x80000000)
{
return 0x80000000;
}
return static_cast<int>(roundf(x));
}
inline int convert_float_fixed(float x)
{
return convert_float_int(static_cast<float>(0x7FFFFFFF) * x);
}
}
#endif // LIBGLESV2_MATHUTIL_H_