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rdamage.py
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# This plugin created by stakly <[email protected]>
# Copyright (c) 2016 stakly
#
# This plugin displays end round damage statistic and best round damager
# Supported gametypes: clanarena, domination, freezetag
import minqlx
from collections import defaultdict
VERSION = '0.5'
SUPPORTED_GAMETYPES = ('ca', 'dom', 'ft')
class rdamage(minqlx.Plugin):
def __init__(self):
super().__init__()
self.add_hook('game_start', self.handle_game_start)
self.add_hook('round_start', self.handle_round_start)
self.add_hook('round_end', self.handle_round_end)
self.add_hook('kill', self.handle_kill)
self.game_supported = True
self.all_players = defaultdict(dict)
self.red_team = defaultdict(list)
self.blue_team = defaultdict(list)
def handle_game_start(self, data):
try:
gt = self.game.type_short
if gt not in SUPPORTED_GAMETYPES:
self.game_supported = False
return minqlx.RET_STOP_ALL
except AttributeError:
return minqlx.RET_STOP_ALL
def handle_round_start(self, round_number):
if not self.game_supported:
return minqlx.RET_STOP
self.all_players.clear()
teams = self.teams()
self.red_team = teams['red'].copy()
self.blue_team = teams['blue'].copy()
for p in self.red_team:
self.fill_dict(p, 'red')
for p in self.blue_team:
self.fill_dict(p, 'blue')
def handle_kill(self, victim, killer, data):
if not self.game_supported:
return minqlx.RET_STOP
if not data['WARMUP']:
try:
self.all_players[killer.steam_id]['frags'] += 1
except KeyError:
return
def handle_round_end(self, data):
if not self.game_supported:
return minqlx.RET_STOP
self.msg('^3*** ROUND {} END ***'.format(data['ROUND']))
self.msg('^1RED SCORES: {}, PLAYERS ROUND DAMAGE:'.format(self.game.red_score))
for p in self.red_team:
self.team_message(p)
self.msg('^4BLUE SCORES: {}, PLAYERS ROUND DAMAGE:'.format(self.game.blue_score))
for p in self.blue_team:
self.team_message(p)
# self.logger.info("self.all_players={}".format(self.all_players))
leader = next(iter(sorted(self.all_players.items(), key=lambda x: x[1]['damage'], reverse=True)))
looser = next(iter(sorted(self.all_players.items(), key=lambda x: x[1]['damage'])))
# self.logger.info("leader={}".format(leader))
self.summary_message(leader, 'MOST DAMAGE')
# self.logger.info("looser={}".format(looser))
self.summary_message(looser, 'LEAST DAMAGE')
def fill_dict(self, player, team):
p = player
self.all_players[p.steam_id] = {}
# self.logger.info("p.clean_name={}".format(p.clean_name))
self.all_players[p.steam_id]['name'] = p.clean_name
self.all_players[p.steam_id]['team'] = team
self.all_players[p.steam_id]['damage'] = p.stats.damage_dealt
self.all_players[p.steam_id]['frags'] = 0
def team_message(self, player):
p = player
try:
team = self.all_players[p.steam_id]['team']
if team == 'red':
color = 1
elif team == 'blue':
color = 4
else:
color = 7
frags = self.all_players[p.steam_id]['frags']
frags_msg = ''
if frags > 0:
end = 'S' if frags > 1 else ''
frags_msg = ' ({} FRAG{})'.format(frags, end)
self.all_players[p.steam_id]['damage'] = p.stats.damage_dealt - self.all_players[p.steam_id]['damage']
damage = self.all_players[p.steam_id]['damage']
if damage >= 0:
frags_msg = ' ^3(AFK?)' if damage == 0 else frags_msg
self.msg('^{color} {0:<20}^{color}: ^{color}{1:<5}{2}'
.format(p.clean_name, self.all_players[p.steam_id]['damage'], frags_msg, color=color))
except AttributeError as e:
self.logger.error('AttributeError: {}'.format(e))
return
except KeyError as e:
self.logger.error('KeyError: {}'.format(e))
return
def summary_message(self, player_dict, text_prefix):
# self.logger.info("player_dict={}".format(player_dict))
nickname = player_dict[1]['name']
damage = player_dict[1]['damage']
team = player_dict[1]['team']
if team == 'red':
color = 1
elif team == 'blue':
color = 4
else:
color = 7
if damage >= 0:
frags = player_dict[1]['frags']
frags_msg = ' ^3(AFK?)' if damage == 0 else ''
if frags > 0:
end = 'S' if frags > 1 else ''
frags_msg = ' ^3WITH ^{}{} ^3FRAG{}'.format(color, frags, end)
self.msg('^3*** {} ^{color}{} ^3BY ^{color}{}{} ^3***'
.format(text_prefix, damage, nickname, frags_msg, color=color))