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steam_readme.txt
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[h1]Garden Conquest[/h1]
[b]Garden Conquest[/b] is a new, open source, Conquest-type mod for Space Engineers that introduces new area control dynamics to combat-focused survival servers.
[b][u]IMPORTANT: THIS IS IN EARLY ALPHA. Things will break and change dramatically. Don't play with this mod right now unless you're helping the developers test it.[/u][/b]
[b]The core concepts are:[/b]
[b] [u]Ship Licences[/u] [/b] - a new building component
[b] [u]Hull Classifiers [/u][/b] - a new block for all ships and stations
[b] [u]Control Points [/u][/b] - receive Ship Licenses every 15 minutes by having the biggest navy in the control radius
[b][u] Ship Classes[/u] [/b] - spend Ship Licenses to build Hull Classifiers on your ships and stations, allowing them to become bigger, more complex, and specialized in different areas:
[b]Please raise all issues with this mod on [url=https://github.com/stackcollision/GardenConquest] our Github page.[/url] [/b]
[h1] Ship Licenses [/h1]
These can only be obtained by holding a Control Point at the end of a 15-minute period, or by trading/stealing them with/from other players. They are the main functional component of Hull Classifiers.
[h1] Hull Classifiers [/h1]
These are new blocks that each correspond to one of the classes below. They must be built and powered to designate your ship as belonging to that class.
Every Ship/Station must be classified, even the "Unlicensed" ones. Unlicensed classifiers do not require Ship Licenses to build, but they have relatively low block limits.
If a ship goes unclassified for 2 hours, it will become a [b]Derelict[/b] and slowly deteriorate until it either is reclassified by a player or disappears entirely.
[h1] Control Points [/h1]
There are several Control Points on the map, each designated in advance by the server owner.
In order to win a 15 minute round, you or your faction must have the [b]most ships in that area at the time that[/b]:
* have a powered, broadcasting Hull Classifier beacon
* have a broadcast range on the classifier at least as large the ship's distance to the CP. This is to prevent players from hiding while capturing a CP. If someone stands in the center of a CP, they will see broadcasts from every Conquesting ship.
Bigger ships count more towards your total. In the event of a tie, no one wins.
The winner of a round will receive the Licenses directly into the first open inventory in their largest ship. If they have no open inventory, they won't receive the Licenses.
[h1] Classes (subject to significant change): [/h1]
[i] "5 L" means the Classifier costs 5 Ship Licenses[/i]
[i]"Small" and "Large" below refer to Ship sizes.[/i]
[i]Block and turret counts are maximums.[/i]
[b] ● Unclassified [/b]
Each player can build and support one of each of these for free:
● I Unclassified 1 - Small, 100 blocks, no turrets
● II Unclassified 2 - Large or Station, 100 blocks, no turrets
[b] ▲ Strike Craft [/b]
▲ I Scout - 5 L, Small, 100 blocks, no turrets
▲ II Fighter - 10 L, Small, 500 blocks, no turrets
▲ III Gunship - 55 L, Small, 1250 blocks, 1 turret
[b] ■ Corvettes [/b]
■ I Light - 75 L, Large, 200 blocks, 2 turrets
■ II Heavy - 100 L, Large, 400 blocks, 2 turrets
[b] ◆ Frigates [/b]
◆ I Standard - 245 L, Large, 1200 blocks, 4 turrets
[b] ▰ Capital [/b]
▰ I Destroyer - 635 L, Large, 3600 blocks, 8 turrets
▰ II Cruiser - 765 L, Large, 4500 blocks, 9 turrets
[b] ⬢ Super Capital [/b] (hexagon)
⬢ I Battleship - 1095 L, Large, 6800 blocks, 11 turrets
⬢ II Dreadnaught - 1320 L, Large, 8500 blocks, 12 turrets
[b] ◊ Utility [/b]
◊ I Small - 10 L, Small, 500 blocks, no turrets
◊ II Large - 25 L, Large, 200 blocks, no turrets
◊ III Foundry - 170 L, Large, 1200 blocks, 1 turret
[b] ▢ Stations [/b]
▢ I Outpost - 50 L, Large, 400 blocks, 1 turrets
▢ II Station - 270 L, Large, 3600 blocks, 2 turrets
▢ III Installation - 550 L, Large, 7500 blocks, 4 turrets
<--- Don't copy anything below this line --->
[i]
Proposed but not implemented:
[b] ◆ Frigates [/b]
◆ II Heavy - Large, 1800 blocks, 4 turrets
[b] ◊ Utility [/b]
◊ IV Carrier - Large, 4500 blocks, 3 turrets
[b] ⬢ Gun Platforms [/b] (pentagon)
⬢ I Light - Large, 200 blocks, 2 turrets
⬢ II Heavy - Large, 1200 blocks, 5 turrets
[/i]