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Unity crashes when clicking on a GameObject with Component of Entitas #1064

@RouderSky

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@RouderSky
StackOverflowException: The requested operation caused a stack overflow.
System.Reflection.RuntimePropertyInfo.SetValue (System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) (at <75633565436c42f0a6426b33f0132ade>:0)
System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) (at <75633565436c42f0a6426b33f0132ade>:0)
DesperateDevs.Utils.PublicMemberInfo.SetValue (System.Object obj, System.Object value) (at <3cf8f6667aa14c75815ce075234101f0>:0)
Entitas.VisualDebugging.Unity.Editor.EntityDrawer.DrawObjectMember (System.Type memberType, System.String memberName, System.Object value, System.Object target, System.Action2[T1,T2] setValue) (at <67872ecda0424e09adcde3cfef7ad8d6>:0) Entitas.VisualDebugging.Unity.Editor.EntityDrawer.DrawObjectMember (System.Type memberType, System.String memberName, System.Object value, System.Object target, System.Action2[T1,T2] setValue) (at <67872ecda0424e09adcde3cfef7ad8d6>:0)

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