Become a sponsor to Alfred Reinold Baudisch
I have almost 30 years of software development experience, having worked with dozens of languages, frameworks and more. Currently working with Elixir and Phoenix. As a hobby, I'm an indie game developer, I create 3D art, experiment with game engines and create educational content and open-source projects.
I consider myself a hyper-learner, for that reason, I create a lot of experiments with many different technologies, tools, abilities and more.
Open-Source
As for open-source, I like to create extensive UI Godot Engine projects and also Elixir and Phoenix libraries.
Some of my open-source projects:
- Dynamic Inventory System and UI for Godot
- Godello: Trello inspired kanban board made with the Godot Engine and GDScript, powered by an online real-time collaborative backend made with Elixir and Phoenix Channels
- Pardall Markdown
- And more.
Educational Content
Premium Courses
- Complete Godot Course: Game User Interfaces Masterclass
- Make Games Without Programming using Godot Visual Script
Youtube Channel
Game development, 3D art, learning techniques and software architecture YouTube channel with almost 20K subs.
- The channel has content both in English and Brazilian Portuguese
- A very popular free Introduction to Programming for Complete Beginners course (with Lua).
- Indie Gamedev Podcast
Articles and Book
- I write on Medium
- I'm writing a Godot book, about making business applications with Godot
Featured work
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alfredbaudisch/Godello
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resour…
GDScript 881 -
alfredbaudisch/GodotDynamicInventorySystem
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
GDScript 651 -
alfredbaudisch/pardall_markdown
Reactive publishing framework, filesystem-based with support for Markdown, nested hierarchies, and instant content rebuilding. Written in Elixir.
Elixir 120
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