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122 lines (109 loc) · 2.4 KB
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Copy pathSNAKE.CPP
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122 lines (109 loc) · 2.4 KB
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#include <iostream.h>
#include <conio.h>
#include <stdlib.h>
#include <dos.h>
int gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail = 0;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
void Setup() {
gameOver = 0;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw() {
clrscr();
for (int k = 0; k < width; k++) cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0) cout << "#";
else if (i == y && j == x) cout << "O";
else if (i == fruitY && j == fruitX) cout << "F";
else {
int print = 0;
for (int d = 0; d < nTail; d++) {
if (tailX[d] == j && tailY[d] == i) {
cout << "o";
print = 1;
}
}
if (!print) cout << " ";
}
if (j == width - 1) cout << "#";
}
cout << endl;
}
for (int l = 0; l < width; l++) cout << "#";
cout << endl << endl;
cout << "Your Score: " << score;
}
void Input() {
if (kbhit()) {
switch (getch()) {
case 'a': dir = LEFT; break;
case 'd': dir = RIGHT; break;
case 'w': dir = UP; break;
case 's': dir = DOWN; break;
case 'x': gameOver = 1; break;
}
}
}
void Logic() {
for (int i = nTail - 1; i > 0; i--) {
tailX[i] = tailX[i - 1];
tailY[i] = tailY[i - 1];
}
tailX[0] = x;
tailY[0] = y;
switch (dir) {
case LEFT: x--; break;
case RIGHT: x++; break;
case UP: y--; break;
case DOWN: y++; break;
}
if (x >= width) x = 0;
else if (x < 0) x = width - 1;
if (y >= height) y = 0;
else if (y < 0) y = height - 1;
for (int t = 0; t < nTail; t++) {
if (tailX[t] == x && tailY[t] == y) {
gameOver = 1;
}
}
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
void gameOverScreen() {
clrscr();
int midX = 37;
int midY = 12;
gotoxy(midX, midY);
cout << "GAME OVER";
gotoxy(midX - 7, midY + 2);
cout << "Press any key to exit...";
getch();
}
int main() {
Setup();
while (gameOver == 0) {
Draw();
Input();
Logic();
delay(100);
}
gameOverScreen();
return 0;
}