- Import character from .fbx file previously exported from blender to Unity
- Rigify it
- Parent other armature to rigified character
- Try to export animation
- Export fails
Example/Use case: I tried to animate a character that uses a bow which is rigged. To have better preview during creation of animations I've parented a rigged bow to rigified character, but I can't export it until I unparent it. Fixing this would make this workflow easier to use.