All notable changes to this repository are recorded here. Each mod also has its own metadata.mod <ModVersion>; bump that when you publish to Steam Workshop.
- Workshop preview under 1 MB: replaced
tools/steamcmd/workshop_preview.png(~3 MB) withworkshop_preview.jpg(~220 KB).Deploy-Overclock.ps1/Deploy-Workshop.ps1prefer.jpgthen.png; warn if preview exceeds 900 KB (SteamLimit exceededon large previews).
- Marketing:
Textures/Marketing/module_icon_base_master.png(neutral upgrade-chip master for role tint + level segment compositing) andmodule_icon_base_SPEC.txt. - Upgrade module icon filenames: DDS under
Textures/GUI/Icons/component/modules/use role names (defense,attack,power,berserker,speed,fortress) × levels 01–10;Blueprints.sbc<Icon>paths updated to match (was still pointing at legacyskyblue/red/ etc.). - Script compile fix:
Prime_blockConfig/MyConfigsources moved fromData/Scripts/Prime_block/intoData/Scripts/SEUpgrademodule/(Prime_block_Config.cs,Prime_block_MyConfig.cs) soMoreLootcan referencePrime_block.Config(Space Engineers compiles each script subfolder as a separate assembly). Data/BlockCategories_Overclock.sbc: single file for ShipTools + Production GUI categories (Production wrapped with the sameCategoryschema as ShipTools); removedBlockCategories_PrimeShipTools.sbcandBlockCategories_UpgradeProduction.sbc.- README Mod layout (definitions/scripts/assets map) and in-game smoke-check notes for block categories.
Upgrade-Chip-Logo.pngmoved toTextures/Marketing/(still not referenced by SBC).
- Renamed
SE_Unified_mod→SE_Overclock_mod;Deploy-Overclock.ps1/ docs / examples point at the new folder (Workshop title remains SE Overclock).
- Single mod merging upgrade + Prime data; merged
Components,BlueprintClasses,Blueprints; Prime cube SBCs andFactionTypes_Economy; splitBlockCategories_*files. - One prefab loot path: removed
Prime_block/MoreLoot.cs; Prime Matter rolls inSEUpgrademodule/MoreLoot.cswith unioned exclude lists from both XML configs. metadata.mod2.0.0,modinfo.sbmiWorkshop id 0 until first upload.
SE_Upgrade_module_mod/SE_Prime_Block_mod:MIGRATED_TO_UNIFIED.md; must not be enabled withSE_Overclock_mod.
metadata.mod1.0.2: removed duplicate economy SBC (FactionTypes_Economy.sbc); Trader integration is owned by the Prime mod when both are used together.- Removed dead
GetBuilderfromMoreLoot.cs.
metadata.mod1.0.4: singleData/BlockVariantGroups.sbc(moved fromData/Scripts/); fixed duplicatePrime_MatterComponentsblueprint class; removed unusedGetBuilderfromMoreLoot.cs.
- Root README Mod coupling; Prime README notes economy dependency on Upgrade definitions.
Deploy-Workshop.ps1: interactive login and optionalSTEAM_GUARD;workshop_preview.png; steamcmd README updates.
- Added tools/steamcmd/ with VDF examples, PowerShell helper (
STEAM_USER/ optionalSTEAM_PASS), and README for Workshop updates via SteamCMD; root README links to it;.gitignoreexcludes localse_*_workshop.vdfcopies.
- Documented prefab loot behavior in the root README (cargo rolls use module levels 1–3; cockpit NPC rolls use 1–10).
- Added
PrefabLootMaxCargoContainersandPrefabLootMaxCockpitAttemptsto world XML config with safe defaults and migration for older saves. - Fixed prefab spawn handler: null/static/
MarkedForCloseordering, removed accidental mutation of loot limits across spawns, null-safe exclude lists, nullIMyGridTerminalSystemguard. - NPC grid
[LV…]label now shows the computed total level without incorrectly applying only the attack multiplier. - Centralized multiplayer channel IDs and upgrade sync payload size in
UpgradeModConstants.cs; inventory rescan interval constant for cockpit logic; load balancer frame periods inLoadBalancerConstants. - Config load/save and multiplayer config handlers now log exception messages on failure.
metadata.modversion 1.0.3.- Added
PrefabLootMaxCargoContainersto world XML config (default 5) with migration for older files. - Aligned prefab spawn filtering with the upgrade mod (static grids, respawn prefab name, null-safe excludes).
- Config load failures now log the exception message.
- Root
README.md: removed erroneous outer markdown code fence, clarified install paths, added versioning and changelog links. - Added this
CHANGELOG.mdand SE_Prime_Block_mod/README.md.