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Changelog

All notable changes to this repository are recorded here. Each mod also has its own metadata.mod <ModVersion>; bump that when you publish to Steam Workshop.

[Unreleased]

Repository / SteamCMD

  • Workshop preview under 1 MB: replaced tools/steamcmd/workshop_preview.png (~3 MB) with workshop_preview.jpg (~220 KB). Deploy-Overclock.ps1 / Deploy-Workshop.ps1 prefer .jpg then .png; warn if preview exceeds 900 KB (Steam Limit exceeded on large previews).

SE_Overclock_mod

  • Marketing: Textures/Marketing/module_icon_base_master.png (neutral upgrade-chip master for role tint + level segment compositing) and module_icon_base_SPEC.txt.
  • Upgrade module icon filenames: DDS under Textures/GUI/Icons/component/modules/ use role names (defense, attack, power, berserker, speed, fortress) × levels 01–10; Blueprints.sbc <Icon> paths updated to match (was still pointing at legacy skyblue / red / etc.).
  • Script compile fix: Prime_block Config / MyConfig sources moved from Data/Scripts/Prime_block/ into Data/Scripts/SEUpgrademodule/ (Prime_block_Config.cs, Prime_block_MyConfig.cs) so MoreLoot can reference Prime_block.Config (Space Engineers compiles each script subfolder as a separate assembly).
  • Data/BlockCategories_Overclock.sbc: single file for ShipTools + Production GUI categories (Production wrapped with the same Category schema as ShipTools); removed BlockCategories_PrimeShipTools.sbc and BlockCategories_UpgradeProduction.sbc.
  • README Mod layout (definitions/scripts/assets map) and in-game smoke-check notes for block categories.
  • Upgrade-Chip-Logo.png moved to Textures/Marketing/ (still not referenced by SBC).

Repository

  • Renamed SE_Unified_modSE_Overclock_mod; Deploy-Overclock.ps1 / docs / examples point at the new folder (Workshop title remains SE Overclock).

[2.0.0] - 2026-05-01

SE_Overclock_mod (new)

  • Single mod merging upgrade + Prime data; merged Components, BlueprintClasses, Blueprints; Prime cube SBCs and FactionTypes_Economy; split BlockCategories_* files.
  • One prefab loot path: removed Prime_block/MoreLoot.cs; Prime Matter rolls in SEUpgrademodule/MoreLoot.cs with unioned exclude lists from both XML configs.
  • metadata.mod 2.0.0, modinfo.sbmi Workshop id 0 until first upload.

Legacy

  • SE_Upgrade_module_mod / SE_Prime_Block_mod: MIGRATED_TO_UNIFIED.md; must not be enabled with SE_Overclock_mod.

[1.0.3] - 2026-05-01

SE_Upgrade_module_mod

  • metadata.mod 1.0.2: removed duplicate economy SBC (FactionTypes_Economy.sbc); Trader integration is owned by the Prime mod when both are used together.
  • Removed dead GetBuilder from MoreLoot.cs.

SE_Prime_Block_mod

  • metadata.mod 1.0.4: single Data/BlockVariantGroups.sbc (moved from Data/Scripts/); fixed duplicate Prime_MatterComponents blueprint class; removed unused GetBuilder from MoreLoot.cs.

Repository

  • Root README Mod coupling; Prime README notes economy dependency on Upgrade definitions.
  • Deploy-Workshop.ps1: interactive login and optional STEAM_GUARD; workshop_preview.png; steamcmd README updates.

[1.0.2] - 2026-05-01

Repository

  • Added tools/steamcmd/ with VDF examples, PowerShell helper (STEAM_USER / optional STEAM_PASS), and README for Workshop updates via SteamCMD; root README links to it; .gitignore excludes local se_*_workshop.vdf copies.

[1.0.1] - 2026-05-01

SE_Upgrade_module_mod

  • Documented prefab loot behavior in the root README (cargo rolls use module levels 1–3; cockpit NPC rolls use 1–10).
  • Added PrefabLootMaxCargoContainers and PrefabLootMaxCockpitAttempts to world XML config with safe defaults and migration for older saves.
  • Fixed prefab spawn handler: null/static/MarkedForClose ordering, removed accidental mutation of loot limits across spawns, null-safe exclude lists, null IMyGridTerminalSystem guard.
  • NPC grid [LV…] label now shows the computed total level without incorrectly applying only the attack multiplier.
  • Centralized multiplayer channel IDs and upgrade sync payload size in UpgradeModConstants.cs; inventory rescan interval constant for cockpit logic; load balancer frame periods in LoadBalancerConstants.
  • Config load/save and multiplayer config handlers now log exception messages on failure.

SE_Prime_Block_mod

  • metadata.mod version 1.0.3.
  • Added PrefabLootMaxCargoContainers to world XML config (default 5) with migration for older files.
  • Aligned prefab spawn filtering with the upgrade mod (static grids, respawn prefab name, null-safe excludes).
  • Config load failures now log the exception message.

Repository

  • Root README.md: removed erroneous outer markdown code fence, clarified install paths, added versioning and changelog links.
  • Added this CHANGELOG.md and SE_Prime_Block_mod/README.md.