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tmhmdescriptions.txt
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58 lines (58 loc) · 3.03 KB
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Powerful, but makes the user flinch if hit by the foe.
Hooks and slashes the foe with long, slash claws.
Generates an ultrasonic wave that make confuse.
Raises SP. ATK and SP. DEF by focusing the mind.
A savage roar that makes the foe flee to end the battle.
Poisons the foe with a toxin that gruadually worsens.
Summons a hailstorm that hurts all types except ICE.
Nulks up the body to boost both ATTACK & DEFENSE.
Shoots 2 to 5 seeds in a row to strike the foe.
The attack power varies among different Pokémon.
Raises the power of FIRE-type moves for 5 turns.
Enrages the foe so it can only use attack moves.
Fires an icy cold beam that may freeze the foe.
A vicious snow-and-wind attack that may freeze the foe.
Powerful, but needs recharging the next turn.
Creates a wall of light that lowers SP. ATK damage.
Negates all damage, but may fail if used in succession.
Raises the power of WATER-type moves for 5 turns.
Recovers half of the HP of the damage this move inflicts.
Prevents status abnormality with a mystical power.
The less the user likes you, the more powerful this move.
Absorbs sunlight in the 1st turn, then attacks next turn.
Slams the foe with a hard tail. It may lower DEFENSE.
A powerful electric attack that may cause paralysis.
Strikes the foe with a thunderbolt. It may paralyze.
Causes a quake that has no effect on flying foes.
The more the user likes you, the more powerful this move.
Digs underground the 1st turn, then strikes next turn.
A powerful psychic attack that may lower SP. DEF.
Hurls a dark lump at the foe. It may lower SP. DEF.
Destroys barriers like LIGHT SCREEN and causes damage.
Creates illusionary copies to enhance elusiveness.
Creates a wall of light that weakens physical attacks.
Zaps the foe with a jolt of electricity that never misses.
Looses a stream of fire that may burn the foe.
Hurls sludge at the foe. It may poison the foe.
Causes a sandstorm that hits the foe over several turns.
A powerful fire attack that may burn the foe.
Stops the foe from moving with rocks. May lower SPEED.
An extremely fast attack that can't be avoided.
Prevents the foe from using the same move in a row.
Raises ATTACK when poisoned, burned, or paralyzed.
Adds an effect to attack depending on the location.
The user sleeps for 2 turns to restore health and status.
Makes it tough to attack a foe of the opposite gender.
While attacking, it may steal the foe's held item.
Spreads hard-edged wings and slams into the foe.
Switches abilities with the foe on the turn this is used.
Steals the effects of the move the foe is trying to use.
Enables full-power attack, but sharply lowers SP. ATK.
Attacks the foe with sharp blades or claws.
Flies up on the first turn, then attacks next turn.
Creates a huge wave, then crashes it down on the foe.
Builds enormous power, then slams the foe.
Looses a powerful blast of light that reduces accuracy.
A rock-crushingly tough attack that may lower DEFENSE.
Attacks the foe with enough power to climb waterfalls.
Dives underwater the 1st turn, then attacks next turn.