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Copy pathattribute.go
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Copy pathattribute.go
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124 lines (100 loc) · 3.17 KB
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package simulation
import (
"github.com/simimpact/srsim/pkg/engine/info"
"github.com/simimpact/srsim/pkg/key"
)
type snapshot struct {
characters []*info.Stats
enemies []*info.Stats
neutrals []*info.Stats
}
func (sim *Simulation) createSnapshot() snapshot {
charStats := make([]*info.Stats, len(sim.characters))
for i, t := range sim.characters {
charStats[i] = sim.Attr.Stats(t)
}
enemyStats := make([]*info.Stats, len(sim.enemies))
for i, t := range sim.enemies {
enemyStats[i] = sim.Attr.Stats(t)
}
neutralStats := make([]*info.Stats, len(sim.neutrals))
for i, t := range sim.neutrals {
neutralStats[i] = sim.Attr.Stats(t)
}
return snapshot{
characters: charStats,
enemies: enemyStats,
neutrals: neutralStats,
}
}
func (sim *Simulation) ModifySP(data info.ModifySP) error {
return sim.Attr.ModifySP(data)
}
func (sim *Simulation) SP() int {
return sim.Attr.SP()
}
func (sim *Simulation) Stats(target key.TargetID) *info.Stats {
return sim.Attr.Stats(target)
}
func (sim *Simulation) Stance(target key.TargetID) float64 {
return sim.Attr.Stance(target)
}
func (sim *Simulation) MaxStance(target key.TargetID) float64 {
return sim.Attr.MaxStance(target)
}
func (sim *Simulation) Energy(target key.TargetID) float64 {
return sim.Attr.Energy(target)
}
func (sim *Simulation) MaxEnergy(target key.TargetID) float64 {
return sim.Attr.MaxEnergy(target)
}
func (sim *Simulation) EnergyRatio(target key.TargetID) float64 {
return sim.Attr.EnergyRatio(target)
}
func (sim *Simulation) HPRatio(target key.TargetID) float64 {
return sim.Attr.HPRatio(target)
}
func (sim *Simulation) SetHP(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Attr.SetHP(data, false)
}
func (sim *Simulation) ModifyHPByRatio(data info.ModifyHPByRatio) error {
sim.ActionTargets[data.Target] = true
return sim.Attr.ModifyHPByRatio(data, false)
}
func (sim *Simulation) ModifyStance(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Attr.ModifyStance(data)
}
func (sim *Simulation) ModifyEnergy(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Attr.ModifyEnergy(data)
}
func (sim *Simulation) ModifyEnergyFixed(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Attr.ModifyEnergyFixed(data)
}
func (sim *Simulation) TurnOrder() []key.TargetID {
return sim.Turn.TurnOrder()
}
func (sim *Simulation) GetActiveTarget() key.TargetID {
return sim.Turn.GetActiveTarget()
}
func (sim *Simulation) SetGauge(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Turn.SetGauge(data)
}
func (sim *Simulation) ModifyGaugeNormalized(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Turn.ModifyGaugeNormalized(data)
}
func (sim *Simulation) ModifyGaugeAV(data info.ModifyAttribute) error {
sim.ActionTargets[data.Target] = true
return sim.Turn.ModifyGaugeAV(data)
}
func (sim *Simulation) SetCurrentGaugeCost(data info.ModifyCurrentGaugeCost) {
sim.Turn.SetCurrentGaugeCost(data)
}
func (sim *Simulation) ModifyCurrentGaugeCost(data info.ModifyCurrentGaugeCost) {
sim.Turn.ModifyCurrentGaugeCost(data)
}