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quick_tests.gd
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79 lines (65 loc) · 1.81 KB
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extends Node
var faces:int
var rolls = 1000000
var roll_map:Dictionary[int,int] ={} #face, accumulated times this face has been rolled
var percentage_map:Dictionary[int,float]={}
func _ready():
pass
#simulate_rolls()
#test_ut_dict_to_string()
func test_ut_dict_to_string():
print( "\n\nQUICK TEST: DICT_TO_STRING ******************************" )
if true:
assert_working( {1:1,2:-34,3:0,4:40} )
assert_working( {1:10} )
assert_working( {} )
print( "DONE ******************************\n\n" )
func assert_working( d:Dictionary[int,int] ):
var s = Ut.dict_to_string( d )
var d2 = Ut.string_to_dict( s )
print(d)
print(s)
print(d2)
if d == d2 :
print( "success" )
else:
print( "fail" )
get_tree().quit()
func simulate_rolls( faces:int ):
print( "\n\nQUICK TEST: SIMULATE ROLLS ******************************" )
self.faces = faces
for i in range(rolls):
roll()
print( roll_map )
print( percentage_map )
var mxp = get_max_percentage()
var mnp = get_min_percentage()
print ("max_percentage = ", mxp)
print ("min_percentage = ", mnp)
print ("range = ", str(mxp[1]-mnp[1]))
print( "DONE ******************************\n\n" )
func roll():
var result:int = randi_range(1,faces)
var val:int = roll_map.get(result,0)
val += 1
roll_map.set(result,val)
var percentage:float = 100*float(val)/float(rolls)
percentage_map.set( result, percentage )
func get_max_percentage()->Array: #returns [face,max_percentage]
var mp:float = 0
var face:int
for i in range(1,faces+1):
var p:float = percentage_map.get(i)
if p >= mp:
face = i
mp = p
return [face,mp]
func get_min_percentage()->Array: #returns [face,min_percentage]
var mp:float = 100
var face:int
for i in range(1,faces+1):
var p:float = percentage_map.get(i)
if p <= mp:
face = i
mp = p
return [face,mp]