-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwumpus.scm
197 lines (168 loc) · 6.8 KB
/
wumpus.scm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
(use scheme.list) ;lset-intersection etc.
(use srfi.27) ;random-integer
(use srfi.42) ;list-ec etc.
(load "./graph-util")
(define *congestion-city-nodes* '())
(define *congestion-city-edges* '())
(define *visited-nodes* '())
(define *node-num* 30)
(define *edge-num* 45)
(define *worm-num* 3)
(define *cop-odds* 15)
(define *player-pos* 1)
(define (random-node)
(+ 1 (random-integer *node-num*)))
(define (edge-pair a b)
(if (eqv? a b)
'()
(list (cons a b) (cons b a))))
(define (make-edge-list)
(append-ec (: i *edge-num*) (edge-pair (random-node) (random-node))))
(define (direct-edges node edge-list)
(filter (^x (eqv? (car x) node)) edge-list))
(define (get-connected node edge-list)
(rlet1 visited '()
(define (traverse node)
(unless (member node visited)
(push! visited node)
(for-each ($ traverse $ cdr $) (direct-edges node edge-list))))
(traverse node)))
(define (connect-with-bridges islands)
(if (null? (cdr islands))
'()
(append (edge-pair (caar islands) (caadr islands))
(connect-with-bridges (cdr islands)))))
(define (find-islands nodes edge-list)
(rlet1 islands '()
(define (find-island nodes)
(when (pair? nodes)
(let* ([connected (get-connected (car nodes) edge-list)]
[unconnected (lset-difference eqv? nodes connected)])
(push! islands connected)
(when unconnected
(find-island unconnected)))))
(find-island nodes)))
(define (connect-all-islands nodes edge-list)
(append (connect-with-bridges (find-islands nodes edge-list)) edge-list))
(define (edges-to-alist edge-list)
(map (^[node1]
(cons node1
(map (^[edge] (list (cdr edge)))
(delete-duplicates (direct-edges node1 edge-list) equal?))))
(delete-duplicates (map car edge-list))))
(define (add-cops edge-alist edges-with-cops)
(map (^x (let ([node1 (car x)]
[node1-edges (cdr x)])
(cons node1
(map (^[edge]
(let1 node2 (car edge)
(if (null? (lset-intersection equal?
(edge-pair node1 node2)
edges-with-cops))
edge
(list node2 'cops))))
node1-edges))))
edge-alist))
(define (make-city-edges)
(let* ([nodes (iota *node-num* 1)]
[edge-list (connect-all-islands nodes (make-edge-list))]
[cops (filter (^_ (zero? (random-integer *cop-odds*))) edge-list)])
(add-cops (edges-to-alist edge-list) cops)))
(define (neighbors node edge-alist)
(map car (assv-ref edge-alist node '())))
(define (within-one a b edge-alist)
(memv b (neighbors a edge-alist)))
(define (within-two a b edge-alist)
(or (within-one a b edge-alist)
(any (cut within-one <> b edge-alist)
(neighbors a edge-alist))))
(define (make-city-nodes edge-alist)
(let ([wumpus (random-node)]
[glow-worms (list-ec (: i *worm-num*) (random-node))])
(list-ec (: n 1 (+ 1 *node-num*))
(append (list n)
(cond [(eqv? n wumpus) '(wumpus)]
[(within-two n wumpus edge-alist) '(blood!)]
[else '()])
(cond [(memv n glow-worms) '(glow-worm)]
[(any (cut within-one n <> edge-alist) glow-worms)
'(lights!)]
[else '()])
(cond-list [(any (^e (not (null? (cdr e))))
(assv-ref edge-alist n '()))
'sirens!])))))
#|
;; provisional version. see below.
(define (new-game)
(set! *congestion-city-edges* (make-city-edges))
(set! *congestion-city-nodes* (make-city-nodes *congestion-city-edges*))
(set! *player-pos* (find-empty-node))
(set! *visited-nodes* (list *player-pos*))
(draw-city))
|#
;; The original implementation of find-empty-node is very inefficient when
;; most of nodes are not empty.
;; (define (find-empty-node)
;; (let1 x (random-node)
;; (if (assv-ref *congestion-city-nodes* x)
;; (find-empty-node)
;; x)))
(define (find-empty-node)
(let1 empty-nodes (filter (^n (null? (cdr n))) *congestion-city-nodes*)
(when (null? empty-nodes)
(error "City is too congested. Try (new-game) again."))
(car (ref empty-nodes (random-integer (length empty-nodes))))))
(define (draw-city)
(ugraph->png "city" *congestion-city-nodes* *congestion-city-edges*))
(define (known-city-nodes)
(map (^[node]
(if (memv node *visited-nodes*)
(let1 n (assv node *congestion-city-nodes*)
(if (eqv? node *player-pos*)
(append n '(*))
n))
(list node '?)))
(delete-duplicates
(append *visited-nodes*
(append-map (cut neighbors <> *congestion-city-edges*)
*visited-nodes*)))))
(define (known-city-edges)
(map (^[node]
(cons node (map (^x (if (memv (car x) *visited-nodes*)
x
(list (car x))))
(cdr (assv node *congestion-city-edges*)))))
*visited-nodes*))
(define (draw-known-city)
(ugraph->png "known-city" (known-city-nodes) (known-city-edges)))
(define (new-game)
(set! *congestion-city-edges* (make-city-edges))
(set! *congestion-city-nodes* (make-city-nodes *congestion-city-edges*))
(set! *player-pos* (find-empty-node))
(set! *visited-nodes* (list *player-pos*))
(draw-city)
(draw-known-city))
(define (walk pos)
(handle-direction pos #f))
(define (charge pos)
(handle-direction pos #t))
(define (handle-direction pos charging)
(if-let1 edge (assv pos (cdr (assv *player-pos* *congestion-city-edges*)))
(handle-new-place edge pos charging)
(display "That location does not exist!")))
(define (handle-new-place edge pos charging)
(let* ([node (assv pos *congestion-city-nodes*)]
[has-worm (and (memv 'glow-worm node)
(not (memv pos *visited-nodes*)))])
(unless (memv pos *visited-nodes*) (push! *visited-nodes* pos))
(set! *player-pos* pos)
(draw-known-city)
(cond [(memq 'cops edge) (display "You ran into the cops. Game Over.")]
[(memq 'wumpus node) (if charging
(display "You found the Wumpus!")
(display "You ran into the Wumpus"))]
[charging (display "You wasted your last bullet. Game Over.")]
[has-worm (let1 new-pos (random-node)
(display "You ran into a Glow Worm Gang! You're now at ")
(display new-pos)
(handle-new-place '() new-pos #f))])))