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Describe the bug
crashing when loading a course on open
console outputs this:
Error compiling shader of type VertexShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported
WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported
WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported
WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported
WARNING: 0:9: '#extension' : 'GL_ARB_shader_viewport_layer_array' is not supported
WARNING: 0:10: '#extension' : 'GL_NV_viewport_array2' is not supported
Error compiling shader of type FragmentShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported
WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported
WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported
WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported
WARNING: 0:9: '#extension' : 'GL_NV_viewport_array2' is not supported
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Silk.NET.OpenGL.GL.DrawElements(Silk.NET.OpenGL.PrimitiveType, UInt32, Silk.NET.OpenGL.DrawElementsType, Void*)
at Fushigi.gl.Bfres.BfresRender+BfresMesh.Draw(Silk.NET.OpenGL.GL)
at Fushigi.gl.Bfres.BfresRender+BfresMesh.RenderGameShaders(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, BfresModel, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.BfresRender+BfresModel.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.BfresRender.Render(Silk.NET.OpenGL.GL, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.VRSkybox.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.VRSkybox.RenderToTexture(Silk.NET.OpenGL.GL)
at Fushigi.gl.Bfres.AreaData.AreaResourceManager.ReloadPalette(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette)
at Fushigi.gl.Bfres.AreaData.AreaResourceManager..ctor(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette)
at Fushigi.ui.widgets.LevelViewport..ctor(Fushigi.course.CourseArea, Silk.NET.OpenGL.GL, Fushigi.ui.CourseAreaScene)
at Fushigi.ui.widgets.CourseScene+<>c__DisplayClass18_2.b__1(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler+<>c__DisplayClass1_0`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].b__0(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler.ExecutePending(Silk.NET.OpenGL.GL)
at Fushigi.ui.MainWindow.Render(Silk.NET.OpenGL.GL, Double, Fushigi.windowing.ImGuiController)
at Fushigi.windowing.WindowManager+<>c__DisplayClass10_0.b__1(Double)
at Silk.NET.Windowing.Internals.ViewImplementationBase.DoRender()
at Fushigi.windowing.WindowManager.Run()
at Program.
$(System.String[])
To Reproduce
Steps to reproduce the behavior:
open fushigi
Expected behavior
open course
Operating System:
windows 11
The text was updated successfully, but these errors were encountered:
Describe the bug
crashing when loading a course on open
console outputs this:
Error compiling shader of type VertexShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported
WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported
WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported
WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported
WARNING: 0:9: '#extension' : 'GL_ARB_shader_viewport_layer_array' is not supported
WARNING: 0:10: '#extension' : 'GL_NV_viewport_array2' is not supported
Error compiling shader of type FragmentShader, failed with error WARNING: 0:3: '#extension' : 'GL_ARB_gpu_shader_int64' is not supported
WARNING: 0:4: '#extension' : 'GL_ARB_shader_ballot' is not supported
WARNING: 0:6: '#extension' : 'GL_EXT_shader_image_load_formatted' is not supported
WARNING: 0:7: '#extension' : 'GL_EXT_texture_shadow_lod' is not supported
WARNING: 0:9: '#extension' : 'GL_NV_viewport_array2' is not supported
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
$(System.String[])at Silk.NET.OpenGL.GL.DrawElements(Silk.NET.OpenGL.PrimitiveType, UInt32, Silk.NET.OpenGL.DrawElementsType, Void*)
at Fushigi.gl.Bfres.BfresRender+BfresMesh.Draw(Silk.NET.OpenGL.GL)
at Fushigi.gl.Bfres.BfresRender+BfresMesh.RenderGameShaders(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, BfresModel, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.BfresRender+BfresModel.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Bfres.BfresRender, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.BfresRender.Render(Silk.NET.OpenGL.GL, System.Numerics.Matrix4x4, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.VRSkybox.Render(Silk.NET.OpenGL.GL, Fushigi.gl.Camera)
at Fushigi.gl.Bfres.VRSkybox.RenderToTexture(Silk.NET.OpenGL.GL)
at Fushigi.gl.Bfres.AreaData.AreaResourceManager.ReloadPalette(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette)
at Fushigi.gl.Bfres.AreaData.AreaResourceManager..ctor(Silk.NET.OpenGL.GL, Fushigi.env.EnvPalette)
at Fushigi.ui.widgets.LevelViewport..ctor(Fushigi.course.CourseArea, Silk.NET.OpenGL.GL, Fushigi.ui.CourseAreaScene)
at Fushigi.ui.widgets.CourseScene+<>c__DisplayClass18_2.b__1(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler+<>c__DisplayClass1_0`1[[System.__Canon, System.Private.CoreLib, Version=8.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].b__0(Silk.NET.OpenGL.GL)
at Fushigi.gl.GLTaskScheduler.ExecutePending(Silk.NET.OpenGL.GL)
at Fushigi.ui.MainWindow.Render(Silk.NET.OpenGL.GL, Double, Fushigi.windowing.ImGuiController)
at Fushigi.windowing.WindowManager+<>c__DisplayClass10_0.b__1(Double)
at Silk.NET.Windowing.Internals.ViewImplementationBase.DoRender()
at Fushigi.windowing.WindowManager.Run()
at Program.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
open course
Operating System:
windows 11
The text was updated successfully, but these errors were encountered: