Skip to content

Developer information

Wouter Wijsman edited this page Jan 7, 2020 · 25 revisions

Minigalaxy has been created using the following tools:

Setting up a development environment

Setting up a development environment can simply be done by first installing the following software:

After having done so, the git repo can be cloned and the application started with:

git clone https://github.com/sharkwouter/minigalaxy.git
cd minigalaxy
bin/minigalaxy

It is also possible to use a VENV with the following set of commands:

git clone https://github.com/sharkwouter/minigalaxy.git
cd minigalaxy
python3 -m venv venv
source venv/bin/activate
pip install -r requirements.txt
bin/minigalaxy

Project structure

  • bin: contains the minigalaxy launch script
  • data: contains the ui files and other non-python files like translations, images and configuration files
    • mo: contains compiled translation
    • po: contains translation files
    • ui: contains the Glade files which contain the interface of Minigalaxy
  • debian: contains the rDebian/Ubuntu packaging specific files. Here is some good documentation on what each file does.
  • minigalaxy: contains the source code, the python files in this directory contain code which doesn't draw GTK items like windows and buttons
    • window: contains the source code for all GTK items like windows and buttons
  • scripts: contains some scripts for managing translations and creating screenshots for the README

Glade usage

Glade is used to create GTK interfaces for Minigalaxy whenever possible. The Glade files all have the following in common:

  • The top level GTK item, usually the window, has the composite option enabled. This makes us able to use them as the base for a class.
  • The top level GTK item is named with CamelCase.
  • All text is in English.
  • All strings set within Glade are translatable.
  • Signals for buttons and other widgets are added from within Glade.

Glade files are loaded as the base for a class with the following line before the class definition:

@Gtk.Template.from_file(os.path.join(UI_DIR, "file.ui"))

Within the class the __gtype_name__ has to match the name of the top level GTK item. Other items are imported using widget_name_in_glade = Gtk.Template.Child().

Clone this wiki locally