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_posts/2025-10-03-siggraph-roundup.md

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@@ -15,15 +15,15 @@ Recordings and materials from all three of our SIGGRAPH 2025 sessions are now av
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Our hands-on lab covered everything from language fundamentals to advanced features like modules, generics, and automatic differentiation. You can now work through the entire session at your own pace.
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Download the lab materials and walk through the examples on your own computer here:
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[Lab Materials](https://developer.download.nvidia.com/ProGraphics/nvpro-samples/SlangLab/Lab.zip)
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Download the lab materials and walk through the examples on your own computer here:\
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[Lab Materials](https://developer.download.nvidia.com/ProGraphics/nvpro-samples/SlangLab/Lab.zip)\
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[Lab Slides](https://developer.download.nvidia.com/ProGraphics/nvpro-samples/SlangLab/Slides.pdf)
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### Birds of a Feather: Developing with Slang
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Our Birds of a Feather session covered the latest developments, language roadmap, and featured discussions with developers using Slang in production.
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[Presentation Materials](https://www.khronos.org/assets/uploads/developers/presentations/Slang_BOF_SIGGRAPH_2025.pdf)
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[Presentation Materials](https://www.khronos.org/assets/uploads/developers/presentations/Slang_BOF_SIGGRAPH_2025.pdf)\
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[Recording](https://www.youtube.com/watch?v=Y7uBfTxFnnA)
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### Neural Shading Course
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You can find the slides for this course, along with all example code in our repository, or watch the recordings:
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[Neural Shading Course Materials](https://github.com/shader-slang/neural-shading-s25)
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[Neural Shading Course Materials](https://github.com/shader-slang/neural-shading-s25)\
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[Course Recordings](https://youtube.com/playlist?list=PLPTS9gmXL0u_BA3bG67IYQHgrMl48Xml3&si=-b5OVpGnqywCvfHA)
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These materials provide comprehensive coverage of modern shader programming with Slang, from basic concepts to advanced techniques. Whether you're new to Slang or looking to expand your skills, these resources offer valuable insights into the future of shader development.

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