From b694286568d909266aafef92755539713bf9a219 Mon Sep 17 00:00:00 2001 From: Shabir Mahfudz Prahono Date: Fri, 28 Jun 2024 16:16:22 +0700 Subject: [PATCH] Create main.py --- main.py | 129 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 129 insertions(+) create mode 100644 main.py diff --git a/main.py b/main.py new file mode 100644 index 0000000..ccf011a --- /dev/null +++ b/main.py @@ -0,0 +1,129 @@ +import pygame +import time +import random + +pygame.init() + +# Warna-warna +white = (255, 255, 255) +yellow = (255, 255, 102) +black = (0, 0, 0) +red = (213, 50, 80) +green = (0, 255, 0) +blue = (50, 153, 213) + +# Ukuran layar +dis_width = 800 +dis_height = 600 + +# Inisialisasi layar +dis = pygame.display.set_mode((dis_width, dis_height)) +pygame.display.set_caption('Snake Game') + +clock = pygame.time.Clock() +snake_block = 10 +snake_speed = 15 + +# Font +font_style = pygame.font.SysFont("bahnschrift", 25) +score_font = pygame.font.SysFont("comicsansms", 35) + + +def Your_score(score): + value = score_font.render("Your Score: " + str(score), True, black) + dis.blit(value, [0, 0]) + + +def our_snake(snake_block, snake_List): + for x in snake_List: + pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block]) + + +def message(msg, color): + mesg = font_style.render(msg, True, color) + dis.blit(mesg, [dis_width / 6, dis_height / 3]) + + +def gameLoop(): + game_over = False + game_close = False + + x1 = dis_width / 2 + y1 = dis_height / 2 + + x1_change = 0 + y1_change = 0 + + snake_List = [] + Length_of_snake = 1 + + foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 + + while not game_over: + + while game_close == True: + dis.fill(blue) + message("You Lost! Press Q-Quit or C-Play Again", red) + Your_score(Length_of_snake - 1) + pygame.display.update() + + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_q: + game_over = True + game_close = False + if event.key == pygame.K_c: + gameLoop() + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + game_over = True + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x1_change = -snake_block + y1_change = 0 + elif event.key == pygame.K_RIGHT: + x1_change = snake_block + y1_change = 0 + elif event.key == pygame.K_UP: + y1_change = -snake_block + x1_change = 0 + elif event.key == pygame.K_DOWN: + y1_change = snake_block + x1_change = 0 + + if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: + game_close = True + x1 += x1_change + y1 += y1_change + dis.fill(white) + pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block]) + snake_Head = [] + snake_Head.append(x1) + snake_Head.append(y1) + snake_List.append(snake_Head) + if len(snake_List) > Length_of_snake: + del snake_List[0] + + for x in snake_List[:-1]: + if x == snake_Head: + game_close = True + + our_snake(snake_block, snake_List) + Your_score(Length_of_snake - 1) + + pygame.display.update() + + if x1 == foodx and y1 == foody: + foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 + foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 + Length_of_snake += 1 + + clock.tick(snake_speed) + + pygame.quit() + quit() + + +gameLoop()