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I know that preload_size controls the amount of memory used for preloading initial audio from samples, so that a sample can be played immediately while waiting for the rest of the sample to be loaded from disk.
But, what are the details? Are the units bytes or KB? Is it total memory allocated, or memory per sample?
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I know that preload_size controls the amount of memory used for preloading initial audio from samples, so that a sample can be played immediately while waiting for the rest of the sample to be loaded from disk.
But, what are the details? Are the units bytes or KB? Is it total memory allocated, or memory per sample?
Is there a reason it's limited to 32K?
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