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sys_ui.go
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package kar
import (
"fmt"
"kar/items"
"kar/res"
"strconv"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/colorm"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
)
var (
// hotbarPositionX = ScreenW/2 - float64(res.Hotbar.Bounds().Dx())/2
hotbarPositionX = 4.
hotbarPositionY = 9.
hotbarRightEdgePosX = hotbarPositionX + float64(res.Hotbar.Bounds().Dx())
craftingTablePositionX = hotbarPositionX + 49
craftingTablePositionY = hotbarPositionY + 39
debugInfo = `state %v
Facing %v
`
)
type UI struct{}
func (ui *UI) Init() {}
func (ui *UI) Update() error {
if ECWorld.Alive(CurrentPlayer) {
// Hotbar slot navigation
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
InventoryRes.SelectPrevSlot()
onInventorySlotChanged()
}
if inpututil.IsKeyJustPressed(ebiten.KeyE) {
InventoryRes.SelectNextSlot()
onInventorySlotChanged()
}
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
if InventoryRes.CurrentSlotIndex != InventoryRes.QuickSlot2 {
InventoryRes.QuickSlot1 = InventoryRes.CurrentSlotIndex
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyT) {
if InventoryRes.CurrentSlotIndex != InventoryRes.QuickSlot1 {
InventoryRes.QuickSlot2 = InventoryRes.CurrentSlotIndex
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyTab) {
switch InventoryRes.CurrentSlotIndex {
case InventoryRes.QuickSlot1:
InventoryRes.CurrentSlotIndex = InventoryRes.QuickSlot2
case InventoryRes.QuickSlot2:
InventoryRes.CurrentSlotIndex = InventoryRes.QuickSlot1
default:
InventoryRes.CurrentSlotIndex = InventoryRes.QuickSlot1
}
onInventorySlotChanged()
}
// Toggle crafting state
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) {
if TileMapRes.Get(GameDataRes.TargetBlockCoord.X, GameDataRes.TargetBlockCoord.Y) == items.CraftingTable {
GameDataRes.CraftingState4 = false
} else {
GameDataRes.CraftingState4 = true
}
CraftingTableRes.SlotPosX = 1
CraftingTableRes.SlotPosY = 1
// clear crafting table when exit
if GameDataRes.CraftingState {
for y := range 3 {
for x := range 3 {
itemID := CraftingTableRes.Slots[y][x].ID
if itemID != 0 {
quantity := CraftingTableRes.Slots[y][x].Quantity
for range quantity {
durability := CraftingTableRes.Slots[y][x].Durability
// move items from crafting table to hotbar if possible
if InventoryRes.AddItemIfEmpty(CraftingTableRes.Slots[y][x].ID, durability) {
CraftingTableRes.RemoveItem(x, y)
} else {
// move items from crafting table to world if hotbar is full
CraftingTableRes.RemoveItem(x, y)
playerPos := MapPosition.GetUnchecked(CurrentPlayer)
SpawnItem(
playerPos.X+8,
playerPos.Y+8,
itemID,
CraftingTableRes.Slots[y][x].Durability,
)
}
}
}
}
}
CraftingTableRes.ResultSlot = items.Slot{}
}
GameDataRes.CraftingState = !GameDataRes.CraftingState
onInventorySlotChanged()
}
if GameDataRes.CraftingState {
// Crafting table slot navigation
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
if GameDataRes.CraftingState4 {
CraftingTableRes.SlotPosX = min(CraftingTableRes.SlotPosX+1, 1)
} else {
CraftingTableRes.SlotPosX = min(CraftingTableRes.SlotPosX+1, 2)
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyA) {
CraftingTableRes.SlotPosX = max(CraftingTableRes.SlotPosX-1, 0)
}
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
if GameDataRes.CraftingState4 {
CraftingTableRes.SlotPosY = min(CraftingTableRes.SlotPosY+1, 1)
} else {
CraftingTableRes.SlotPosY = min(CraftingTableRes.SlotPosY+1, 2)
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyW) {
CraftingTableRes.SlotPosY = max(CraftingTableRes.SlotPosY-1, 0)
}
// Move items from hotbar to crafting table
if inpututil.IsKeyJustPressed(ebiten.KeyArrowRight) {
cs := CraftingTableRes.CurrentSlot()
if InventoryRes.CurrentSlotID() != 0 {
if CraftingTableRes.CurrentSlot().ID == 0 {
id, dur := InventoryRes.RemoveItemFromSelectedSlot()
cs.ID = id
cs.Durability = dur
cs.Quantity = 1
} else if cs.ID == InventoryRes.CurrentSlotID() {
InventoryRes.RemoveItemFromSelectedSlot()
cs.Quantity++
}
}
CraftingTableRes.UpdateResultSlot()
onInventorySlotChanged()
}
// Move items from crafting table to hotbar
if inpututil.IsKeyJustPressed(ebiten.KeyArrowLeft) {
cs := CraftingTableRes.CurrentSlot()
if cs.ID != 0 {
if cs.Quantity == 1 {
if InventoryRes.AddItemIfEmpty(cs.ID, cs.Durability) {
CraftingTableRes.ClearCurrenSlot()
}
} else if cs.Quantity > 1 {
if InventoryRes.AddItemIfEmpty(cs.ID, cs.Durability) {
cs.Quantity--
}
}
}
CraftingTableRes.UpdateResultSlot()
onInventorySlotChanged()
}
// apply recipe
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) {
minimum := CraftingTableRes.UpdateResultSlot()
resultID := CraftingTableRes.ResultSlot.ID
dur := items.GetDefaultDurability(resultID)
if resultID != 0 {
for range minimum {
if InventoryRes.AddItemIfEmpty(resultID, dur) {
for y := range 3 {
for x := range 3 {
if CraftingTableRes.Slots[y][x].Quantity > 0 {
CraftingTableRes.Slots[y][x].Quantity--
}
if CraftingTableRes.Slots[y][x].Quantity == 0 {
CraftingTableRes.Slots[y][x].ID = 0
}
}
}
CraftingTableRes.ResultSlot.ID = 0
}
}
}
CraftingTableRes.UpdateResultSlot()
onInventorySlotChanged()
}
}
// Debug
if inpututil.IsKeyJustPressed(ebiten.KeyV) {
DrawDebugTextEnabled = !DrawDebugTextEnabled
}
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
DrawDebugHitboxesEnabled = !DrawDebugHitboxesEnabled
}
if inpututil.IsKeyJustPressed(ebiten.KeyBackspace) {
InventoryRes.ClearCurrentSlot()
}
if inpututil.IsKeyJustPressed(ebiten.KeyK) {
InventoryRes.RandomFillAllSlots()
}
}
return nil
}
func (ui *UI) Draw() {
if ECWorld.Alive(CurrentPlayer) {
// Draw hotbar background
ColorMDIO.GeoM.Reset()
ColorMDIO.GeoM.Translate(hotbarPositionX, hotbarPositionY)
colorm.DrawImage(Screen, res.Hotbar, ColorM, ColorMDIO)
// Draw Quick-slot numbers
dotX := float64(InventoryRes.QuickSlot1)*17 + float64(hotbarPositionX) + 7
TextDO.GeoM.Reset()
TextDO.GeoM.Translate(dotX, -4)
text.Draw(Screen, strconv.Itoa(InventoryRes.QuickSlot1+1), res.Font, TextDO)
dotX = float64(InventoryRes.QuickSlot2)*17 + float64(hotbarPositionX) + 7
TextDO.GeoM.Reset()
TextDO.GeoM.Translate(dotX, -4)
text.Draw(Screen, strconv.Itoa(InventoryRes.QuickSlot2+1), res.Font, TextDO)
// Draw slots
for x := range 9 {
slotID := InventoryRes.Slots[x].ID
quantity := InventoryRes.Slots[x].Quantity
SlotOffsetX := float64(x) * 17
SlotOffsetX += hotbarPositionX
// draw hotbar item icons
ColorMDIO.GeoM.Reset()
ColorMDIO.GeoM.Translate(SlotOffsetX+(5), hotbarPositionY+(5))
if slotID != items.Air && InventoryRes.Slots[x].Quantity > 0 {
colorm.DrawImage(Screen, res.Icon8[slotID], ColorM, ColorMDIO)
}
// Draw hotbar selected slot border
if x == InventoryRes.CurrentSlotIndex {
// border
ColorMDIO.GeoM.Translate(-5, -5)
colorm.DrawImage(Screen, res.SlotBorder, ColorM, ColorMDIO)
// Draw hotbar slot item display name
if !InventoryRes.IsCurrentSlotEmpty() {
TextDO.GeoM.Reset()
TextDO.GeoM.Translate(SlotOffsetX-1, hotbarPositionY+14)
if items.HasTag(slotID, items.Tool) {
text.Draw(Screen, fmt.Sprintf(
"%v\nDurability %v",
items.Property[slotID].DisplayName,
InventoryRes.Slots[x].Durability,
), res.Font, TextDO)
} else {
text.Draw(Screen, items.Property[slotID].DisplayName, res.Font, TextDO)
}
}
}
// Draw item quantity number
if quantity > 1 && items.IsStackable(slotID) {
TextDO.GeoM.Reset()
TextDO.GeoM.Translate(SlotOffsetX+6, hotbarPositionY+4)
num := strconv.FormatUint(uint64(quantity), 10)
if quantity < 10 {
num = " " + num
}
text.Draw(Screen, num, res.Font, TextDO)
}
}
// Draw player health text
TextDO.GeoM.Reset()
TextDO.GeoM.Translate(hotbarRightEdgePosX+8, hotbarPositionY)
playerHealth := MapHealth.GetUnchecked(CurrentPlayer)
text.Draw(Screen, fmt.Sprintf("Health %v", playerHealth.Current), res.Font, TextDO)
// Draw crafting table
if GameDataRes.CraftingState {
// crafting table Background
ColorMDIO.GeoM.Reset()
ColorMDIO.GeoM.Translate(craftingTablePositionX, craftingTablePositionY)
if GameDataRes.CraftingState4 {
colorm.DrawImage(Screen, res.CraftingTable4, ColorM, ColorMDIO)
} else {
colorm.DrawImage(Screen, res.CraftingTable, ColorM, ColorMDIO)
}
// draw crafting table item icons
for x := 0; x < 3; x++ {
for y := 0; y < 3; y++ {
if CraftingTableRes.Slots[y][x].ID != items.Air {
sx := craftingTablePositionX + float64(x*17)
sy := craftingTablePositionY + float64(y*17)
ColorMDIO.GeoM.Reset()
ColorMDIO.GeoM.Translate(sx+6, sy+6)
colorm.DrawImage(
Screen,
res.Icon8[CraftingTableRes.Slots[y][x].ID],
ColorM,
ColorMDIO,
)
// Draw item quantity number
quantity := CraftingTableRes.Slots[y][x].Quantity
if quantity > 1 {
TextDO.GeoM.Reset()
TextDO.GeoM.Translate(sx+7, sy+5)
num := strconv.FormatUint(uint64(quantity), 10)
if quantity < 10 {
num = " " + num
}
text.Draw(Screen, num, res.Font, TextDO)
}
}
// draw selected slot border of crqfting table
if x == CraftingTableRes.SlotPosX && y == CraftingTableRes.SlotPosY {
sx := craftingTablePositionX + float64(x*17)
sy := craftingTablePositionY + float64(y*17)
ColorMDIO.GeoM.Reset()
ColorMDIO.GeoM.Translate(sx+1, sy+1)
colorm.DrawImage(Screen, res.SlotBorder, ColorM, ColorMDIO)
}
}
}
// draw crafting table result item icon
if CraftingTableRes.ResultSlot.ID != 0 {
ColorMDIO.GeoM.Reset()
if GameDataRes.CraftingState4 {
ColorMDIO.GeoM.Translate(craftingTablePositionX+41, craftingTablePositionY+14)
} else {
ColorMDIO.GeoM.Translate(craftingTablePositionX+58, craftingTablePositionY+23)
}
colorm.DrawImage(Screen, res.Icon8[CraftingTableRes.ResultSlot.ID], ColorM, ColorMDIO)
// Draw result item quantity number
quantity := CraftingTableRes.ResultSlot.Quantity
if quantity > 1 {
TextDO.GeoM.Reset()
if GameDataRes.CraftingState4 {
TextDO.GeoM.Translate(craftingTablePositionX+42, craftingTablePositionY+13)
} else {
TextDO.GeoM.Translate(craftingTablePositionX+58, craftingTablePositionY+22)
}
num := strconv.FormatUint(uint64(quantity), 10)
if quantity < 10 {
num = " " + num
}
text.Draw(Screen, num, res.Font, TextDO)
}
}
}
// Draw debug info
if DrawDebugTextEnabled {
_, _, _, _, playerController, pFacing := MapPlayer.Get(CurrentPlayer)
ebitenutil.DebugPrintAt(Screen, fmt.Sprintf(
debugInfo,
playerController.CurrentState,
pFacing,
), 10, 50)
}
} else if CurrentGameState != "menu" {
ebitenutil.DebugPrintAt(Screen, "YOU ARE DEAD!", int(ScreenW/2)-30, int(ScreenH/2))
}
}
func onInventorySlotChanged() {
switch InventoryRes.CurrentSlotID() {
case items.WoodenAxe:
PlayerAnimPlayer.CurrentAtlas = "WoodenAxe"
case items.WoodenPickaxe:
PlayerAnimPlayer.CurrentAtlas = "WoodenPickaxe"
case items.WoodenShovel:
PlayerAnimPlayer.CurrentAtlas = "WoodenShovel"
case items.StoneAxe:
PlayerAnimPlayer.CurrentAtlas = "StoneAxe"
case items.StonePickaxe:
PlayerAnimPlayer.CurrentAtlas = "StonePickaxe"
case items.StoneShovel:
PlayerAnimPlayer.CurrentAtlas = "StoneShovel"
case items.IronAxe:
PlayerAnimPlayer.CurrentAtlas = "IronAxe"
case items.IronPickaxe:
PlayerAnimPlayer.CurrentAtlas = "IronPickaxe"
case items.IronShovel:
PlayerAnimPlayer.CurrentAtlas = "IronShovel"
case items.DiamondAxe:
PlayerAnimPlayer.CurrentAtlas = "DiamondAxe"
case items.DiamondPickaxe:
PlayerAnimPlayer.CurrentAtlas = "DiamondPickaxe"
case items.DiamondShovel:
PlayerAnimPlayer.CurrentAtlas = "DiamondShovel"
default:
PlayerAnimPlayer.CurrentAtlas = "Default"
}
}