diff --git a/CHANGELOG.md b/CHANGELOG.md index ce7404d8..690430ac 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,10 @@ +## [19.1.1](https://github.com/seleb/bitsy-hacks/compare/v19.1.0...v19.1.1) (2021-09-25) + + +### Bug Fixes + +* list hack version and bitsy version in `./dist` automatically ([a0f54b3](https://github.com/seleb/bitsy-hacks/commit/a0f54b3d685424228a8028a9d3460ba4d2dce547)) + # [19.1.0](https://github.com/seleb/bitsy-hacks/compare/v19.0.1...v19.1.0) (2021-09-25) diff --git a/README.md b/README.md index f8ad1c3a..e0d07b3e 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,8 @@ npm i @bitsy/hecks A collection of re-usable scripts for [Adam Le Doux](https://twitter.com/adamledoux)'s [Bitsy Game Maker](https://ledoux.itch.io/bitsy). +Last tested against Bitsy 7.10 + - [Contents](#contents) - [How to use](#how-to-use) - [FAQ](#FAQ) @@ -23,9 +25,9 @@ A collection of re-usable scripts for [Adam Le Doux](https://twitter.com/adamled - 🙀 [character portraits animated](/dist/character-portraits-animated.js): high quality anime gifs - ⛔️ [close on ending](/dist/close-on-ending.js): Prevents from playing past an ending - ➿ [corrupt](/dist/corrupt.js): corrupts gamedata at runtime -- 🅰 [custom text effect](/dist/custom-text-effect.js): make {custom}text effects{custom} - 🎞 [custom-exit-effects](/dist/custom-exit-effects.js): make custom exit transition effects - ⌨ [custom-keyhandlers](/dist/custom-keyhandlers.js): run custom code on key inputs +- 🅰 [custom text effect](/dist/custom-text-effect.js): make {custom}text effects{custom} - 💬 [dialog audio](/dist/dialog-audio.js): animal crossing-style audio - 🎺 [dialog audio vocal synth](/dist/dialog-audio-vocal-synth.js): animal crossing-style audio powered by the pink trombone vocal synth - 🔁 [dialog box transition](/dist/dialog-box-transition.js): adds an easing transition animation to display the dialog box text @@ -33,8 +35,8 @@ A collection of re-usable scripts for [Adam Le Doux](https://twitter.com/adamled - 🚀 [dialog jump](/dist/dialog-jump.js): jump from one dialog entry to another - 💬 [dialog pause](/dist/dialog-pause.js): add pauses in between printing text - ⌨ [dialog prompt](/dist/dialog-prompt.js): prompt the user for text input in dialog -- 🔝 [direction in dialog](/dist/direction-in-dialog.js): provides a variable with player direction - ↔ [directional avatar](/dist/directional-avatar.js): flips the player's sprite based on directional movement +- 🔝 [direction in dialog](/dist/direction-in-dialog.js): provides a variable with player direction - 🖼 [dynamic background](/dist/dynamic-background.js): HTML background matching bitsy background - 📝 [edit dialog from dialog](/dist/edit-dialog-from-dialog.js): edit dialog from dialog (yes really) - 🖌 [edit image from dialog](/dist/edit-image-from-dialog.js): edit sprites, items, and tiles from dialog diff --git a/dist/avatar-by-room.js b/dist/avatar-by-room.js index 9196ae22..ea232257 100644 --- a/dist/avatar-by-room.js +++ b/dist/avatar-by-room.js @@ -3,9 +3,10 @@ @file avatar by room @summary change the avatar in certain rooms @license MIT -@version 19.1.0 -@requires 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Simple hack for changing avatar to another sprite as you move between rooms. @@ -173,6 +174,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -237,6 +241,9 @@ var after = kitsy.after; @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/backdrops.js b/dist/backdrops.js index 6e8d045b..a14d9382 100644 --- a/dist/backdrops.js +++ b/dist/backdrops.js @@ -3,9 +3,10 @@ @file backdrops @summary makes the game have a backdrop @license MIT -@version 19.1.0 -@requires Bitsy Version: 7.2 @author Cephalopodunk & Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Shows backdrops behind the game @@ -180,6 +181,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -245,9 +249,10 @@ var after = kitsy.after; @file transparent sprites @summary makes all sprites have transparent backgrounds @license MIT -@version auto -@requires Bitsy Version: 6.1 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes all sprites have transparent backgrounds. @@ -296,9 +301,10 @@ after('renderPixelInstruction', function (bufferId, buffer, paletteIndex, x, y) @file transparent background @summary makes the game have a transparent background @license MIT -@version auto -@requires Bitsy Version: 7.2 @author Cephalopodunk & Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes the game background transparent, showing whatever would be visible behind it in the html document. diff --git a/dist/basic-sfx.js b/dist/basic-sfx.js index 92bec57b..e902867a 100644 --- a/dist/basic-sfx.js +++ b/dist/basic-sfx.js @@ -3,8 +3,10 @@ @file basic sfx @summary "walk" and "talk" sound effect support @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a basic sound effect API and hooks up "walk" and "talk" sound effects @@ -170,6 +172,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -234,6 +239,9 @@ var after = kitsy.after; @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/bitsymuse.js b/dist/bitsymuse.js index de983b0e..f8b8e472 100644 --- a/dist/bitsymuse.js +++ b/dist/bitsymuse.js @@ -3,9 +3,10 @@ @file bitsymuse @summary A variety of Bitsy sound and music handlers @license MIT -@version 19.1.0 -@requires 4.8, 4.9 @author David Mowatt +@version 19.1.1 +@requires Bitsy 7.10 + @description A hack that adds a variety of audio controls, including music that changes as you move between rooms. @@ -205,6 +206,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -367,6 +371,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/canvas-replacement.js b/dist/canvas-replacement.js index 977b4dd3..9043cadf 100644 --- a/dist/canvas-replacement.js +++ b/dist/canvas-replacement.js @@ -3,8 +3,10 @@ @file canvas replacement @summary WebGLazy bitsy integration (this one's mostly just for me) @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Replaces bitsy canvas with a responsive WebGL canvas (this one's mostly just for me) @@ -199,6 +201,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/character-portraits-animated.js b/dist/character-portraits-animated.js index c0dc063f..cb86ba64 100644 --- a/dist/character-portraits-animated.js +++ b/dist/character-portraits-animated.js @@ -3,9 +3,10 @@ @file character portraits animated @summary high quality anime gifs @license MIT -@version 19.1.0 -@requires Bitsy Version: 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description An expanded version of the character portraits hack @@ -970,6 +971,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -1083,9 +1087,10 @@ function addDialogTag(tag, fn) { @file character portraits @summary high quality anime jpegs (or pngs i guess) @license MIT -@version auto -@requires Bitsy Version: 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a tag (portrait "id") which adds the ability to draw high resolution images during dialog. diff --git a/dist/character-portraits.js b/dist/character-portraits.js index d786762b..0736c2be 100644 --- a/dist/character-portraits.js +++ b/dist/character-portraits.js @@ -3,9 +3,10 @@ @file character portraits @summary high quality anime jpegs (or pngs i guess) @license MIT -@version 19.1.0 -@requires Bitsy Version: 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a tag (portrait "id") which adds the ability to draw high resolution images during dialog. @@ -199,6 +200,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/close-on-ending.js b/dist/close-on-ending.js index ae503ce3..93de2796 100644 --- a/dist/close-on-ending.js +++ b/dist/close-on-ending.js @@ -3,8 +3,10 @@ @file close on ending @summary Prevents from playing past an ending @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Prevent from playing past an ending. @@ -161,6 +163,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/corrupt.js b/dist/corrupt.js index 2fd97be1..5250ea1e 100644 --- a/dist/corrupt.js +++ b/dist/corrupt.js @@ -3,9 +3,10 @@ @file corrupt @summary corrupts gamedata at runtime @license MIT -@version 19.1.0 -@requires 5.5 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Corrupts gamedata at runtime @@ -59,6 +60,9 @@ bitsy = bitsy || /*#__PURE__*/_interopDefaultLegacy(bitsy); @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* @@ -118,6 +122,9 @@ function getImage(name, map) { @file edit image at runtime @summary API for updating image data at runtime. @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds API for updating sprite, tile, and item data at runtime. @@ -334,6 +341,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/custom-exit-effects.js b/dist/custom-exit-effects.js index 2a5b8243..fb550087 100644 --- a/dist/custom-exit-effects.js +++ b/dist/custom-exit-effects.js @@ -3,9 +3,10 @@ @file custom-exit-effects @summary make custom exit transition effects @license MIT -@version 19.1.0 -@requires 6.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds support for custom exit transition effects. @@ -198,6 +199,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/custom-keyhandlers.js b/dist/custom-keyhandlers.js index bc9deaf5..5935a8b1 100644 --- a/dist/custom-keyhandlers.js +++ b/dist/custom-keyhandlers.js @@ -3,9 +3,10 @@ @file custom-keyhandlers @summary run custom code on key inputs @license MIT -@version 19.1.0 -@requires Bitsy Version: 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds an extra layer of key handlers to bitsy's input handling @@ -187,6 +188,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/custom-text-effect.js b/dist/custom-text-effect.js index 7dd608ea..65cb115a 100644 --- a/dist/custom-text-effect.js +++ b/dist/custom-text-effect.js @@ -3,9 +3,10 @@ @file custom text effect @summary make {custom}text effects{custom} @license MIT -@version 19.1.0 -@requires 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds support for a custom text effect @@ -356,6 +357,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dialog-audio-vocal-synth.js b/dist/dialog-audio-vocal-synth.js index 7525169c..1ad3e012 100644 --- a/dist/dialog-audio-vocal-synth.js +++ b/dist/dialog-audio-vocal-synth.js @@ -3,8 +3,10 @@ @file dialog audio vocal synth @summary animal crossing-style audio powered by the pink trombone vocal synth @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description An extension of the dialog audio hack which incorporates @@ -882,6 +884,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -995,8 +1000,10 @@ function addDialogTag(tag, fn) { @file dialog audio @summary animal crossing-style audio @license MIT -@version auto @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Executes some logic for every letter of text printed, @@ -1051,6 +1058,9 @@ before('dialogBuffer.DoNextChar', function () { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/dialog-audio.js b/dist/dialog-audio.js index 39ddc897..a2f37f0c 100644 --- a/dist/dialog-audio.js +++ b/dist/dialog-audio.js @@ -3,8 +3,10 @@ @file dialog audio @summary animal crossing-style audio @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Executes some logic for every letter of text printed, @@ -188,6 +190,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dialog-box-transition.js b/dist/dialog-box-transition.js index 123e6c25..5e08f501 100644 --- a/dist/dialog-box-transition.js +++ b/dist/dialog-box-transition.js @@ -3,9 +3,10 @@ @file dialog box transition @summary adds an easing transition animation to display the dialog box text @license MIT -@version 19.1.0 -@requires 4.8, 4.9 @author Delacannon +@version 19.1.1 +@requires Bitsy 7.10 + @description A hack that adds an easing transition animation to display the dialog box text @@ -159,6 +160,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dialog-choices.js b/dist/dialog-choices.js index 66cdc42f..c5f21cdf 100644 --- a/dist/dialog-choices.js +++ b/dist/dialog-choices.js @@ -3,9 +3,10 @@ @file dialog choices @summary binary dialog choices @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a dialog tag which allows you to present the player with binary dialog choices. @@ -233,6 +234,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dialog-jump.js b/dist/dialog-jump.js index 9b435763..545b4abf 100644 --- a/dist/dialog-jump.js +++ b/dist/dialog-jump.js @@ -3,9 +3,10 @@ @file dialog jump @summary jump from one dialog entry to another @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description This can be used to simplify complex dialog @@ -173,6 +174,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dialog-pause.js b/dist/dialog-pause.js index 2998deb2..3650d00d 100644 --- a/dist/dialog-pause.js +++ b/dist/dialog-pause.js @@ -3,8 +3,10 @@ @file dialog pause @summary add pauses in between printing text @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a command that allows you to add pauses in between printing text. @@ -158,6 +160,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dialog-prompt.js b/dist/dialog-prompt.js index 9437f9c2..881d5277 100644 --- a/dist/dialog-prompt.js +++ b/dist/dialog-prompt.js @@ -3,9 +3,10 @@ @file dialog prompt @summary prompt the user for text input in dialog @license MIT -@version 19.1.0 -@requires 6.4 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a dialog command which prompts the user for input, @@ -196,6 +197,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -316,9 +320,10 @@ inject(/(this\.AddLinebreak = )/, 'this.AddParagraphBreak = function() { buffer. @file paragraph-break @summary Adds paragraph breaks to the dialogue parser @license WTFPL (do WTF you want) -@version auto -@requires Bitsy Version: 5.0, 5.1 @author Sean S. LeBlanc, David Mowatt +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a (p) tag to the dialogue parser that forces the following text to diff --git a/dist/direction-in-dialog.js b/dist/direction-in-dialog.js index 03102ec8..ea8d83f1 100644 --- a/dist/direction-in-dialog.js +++ b/dist/direction-in-dialog.js @@ -3,9 +3,10 @@ @file direction in dialog @summary provides a variable with player direction @license MIT -@version 19.1.0 -@requires 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Provides a variable "playerDirection" that can be accessed in dialog @@ -165,6 +166,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/directional-avatar.js b/dist/directional-avatar.js index c86508fc..db9e2fd5 100644 --- a/dist/directional-avatar.js +++ b/dist/directional-avatar.js @@ -3,9 +3,10 @@ @file directional avatar @summary flips the player's sprite based on directional movement @license MIT -@version 19.1.0 -@requires 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Flips the player's sprite based on directional movement. @@ -40,6 +41,9 @@ bitsy = bitsy || /*#__PURE__*/_interopDefaultLegacy(bitsy); @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* @@ -99,6 +103,9 @@ function getImage(name, map) { @file edit image at runtime @summary API for updating image data at runtime. @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds API for updating sprite, tile, and item data at runtime. @@ -299,6 +306,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/dynamic-background.js b/dist/dynamic-background.js index e0fa60ac..2b2ffd75 100644 --- a/dist/dynamic-background.js +++ b/dist/dynamic-background.js @@ -3,8 +3,10 @@ @file dynamic background @summary HTML background matching bitsy background @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Updates the background of the html body to match the background colour of the bitsy palette. @@ -168,6 +170,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -232,6 +237,9 @@ var after = kitsy.after; @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/edit-dialog-from-dialog.js b/dist/edit-dialog-from-dialog.js index f4a8fa40..55759b07 100644 --- a/dist/edit-dialog-from-dialog.js +++ b/dist/edit-dialog-from-dialog.js @@ -3,9 +3,10 @@ @file edit dialog from dialog @summary edit dialog from dialog (yes really) @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description You can use this to edit the dialog of sprites/items through dialog. @@ -168,6 +169,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -292,6 +296,9 @@ function addDeferredDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/edit-image-from-dialog.js b/dist/edit-image-from-dialog.js index f4a85fc3..9792f8b7 100644 --- a/dist/edit-image-from-dialog.js +++ b/dist/edit-image-from-dialog.js @@ -3,9 +3,10 @@ @file edit image from dialog @summary edit sprites, items, and tiles from dialog @license MIT -@version 19.1.0 -@requires 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description You can use this to edit the image data of sprites (including the player avatar), items, and tiles through dialog. @@ -66,6 +67,9 @@ bitsy = bitsy || /*#__PURE__*/_interopDefaultLegacy(bitsy); @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* @@ -125,6 +129,9 @@ function getImage(name, map) { @file edit image at runtime @summary API for updating image data at runtime. @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds API for updating sprite, tile, and item data at runtime. @@ -317,6 +324,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/edit-player-from-dialog.js b/dist/edit-player-from-dialog.js index 6eb3dd1a..37c3a330 100644 --- a/dist/edit-player-from-dialog.js +++ b/dist/edit-player-from-dialog.js @@ -3,9 +3,10 @@ @file edit player from dialog @summary change which sprite is controlled by the player @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description You can use this to change which sprite is controlled by the player. @@ -170,6 +171,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -332,6 +336,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/edit-room-from-dialog.js b/dist/edit-room-from-dialog.js index 86c92f71..b39f71d1 100644 --- a/dist/edit-room-from-dialog.js +++ b/dist/edit-room-from-dialog.js @@ -3,9 +3,10 @@ @file edit room from dialog @summary modify the content of a room from dialog @license MIT -@version 19.1.0 -@requires Bitsy Version: 6.1 @author Dana Holdampf +@version 19.1.1 +@requires Bitsy 7.10 + @description This hack allows you to add, remove, or reposition tiles, sprites, and items. @@ -289,6 +290,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -451,6 +455,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/end-from-dialog.js b/dist/end-from-dialog.js index ff0853df..9669bd35 100644 --- a/dist/end-from-dialog.js +++ b/dist/end-from-dialog.js @@ -3,9 +3,10 @@ @file end-from-dialog @summary trigger an ending from dialog, including narration text @license WTFPL (do WTF you want) -@version 19.1.0 -@requires Bitsy Version: 7.0 @author @mildmojo +@version 19.1.1 +@requires Bitsy 7.10 + @description Lets you end the game from dialog (including inside conditionals). @@ -193,6 +194,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/exit-from-dialog.js b/dist/exit-from-dialog.js index ee0537fc..05b93aee 100644 --- a/dist/exit-from-dialog.js +++ b/dist/exit-from-dialog.js @@ -3,9 +3,10 @@ @file exit-from-dialog @summary exit to another room from dialog, including conditionals @license WTFPL (do WTF you want) -@version 19.1.0 -@requires Bitsy Version: 7.0 @author @mildmojo +@version 19.1.1 +@requires Bitsy 7.10 + @description Lets you exit to another room from dialog (including inside conditionals). @@ -193,6 +194,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -355,6 +359,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/external-game-data.js b/dist/external-game-data.js index d93e79a8..fa92eb15 100644 --- a/dist/external-game-data.js +++ b/dist/external-game-data.js @@ -3,9 +3,10 @@ @file external-game-data @summary separate Bitsy game data from your (modded) HTML for easier development @license WTFPL (do WTF you want) -@version 19.1.0 -@requires Bitsy Version: 4.5, 4.6 @author @mildmojo +@version 19.1.1 +@requires Bitsy 7.10 + @description Load your Bitsy game data from an external file or URL, separating it from your @@ -181,6 +182,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/favicon-from-sprite.js b/dist/favicon-from-sprite.js index 898f6f29..14919f98 100644 --- a/dist/favicon-from-sprite.js +++ b/dist/favicon-from-sprite.js @@ -3,9 +3,10 @@ @file favicon-from-sprite @summary generate a browser favicon (tab icon) from a Bitsy sprite, including animation! @license WTFPL (do WTF you want) -@version 19.1.0 -@requires Bitsy Version: 5.5 @author @mildmojo +@version 19.1.1 +@requires Bitsy 7.10 + @description Use one of your game sprites as the page favicon. It'll even animate if the @@ -169,6 +170,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -233,6 +237,9 @@ var after = kitsy.after; @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/follower.js b/dist/follower.js index a55ae42b..4f56d364 100644 --- a/dist/follower.js +++ b/dist/follower.js @@ -3,9 +3,10 @@ @file follower @summary make sprites follow the player @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Make sprites follow the player. @@ -192,6 +193,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -354,6 +358,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/gamepad-input.js b/dist/gamepad-input.js index 214170c3..3e648b6e 100644 --- a/dist/gamepad-input.js +++ b/dist/gamepad-input.js @@ -3,9 +3,10 @@ @file gamepad input @summary HTML5 gamepad support @license MIT -@version 19.1.0 -@requires Bitsy Version: 5.1 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds support for gamepad input. @@ -488,6 +489,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/gravity.js b/dist/gravity.js index a6de626a..6e4a3f9e 100644 --- a/dist/gravity.js +++ b/dist/gravity.js @@ -3,9 +3,10 @@ @file gravity @summary Pseudo-platforming/gravity/physics @license MIT -@version 19.1.0 -@requires 6.3 @author Cole Sea +@version 19.1.1 +@requires Bitsy 7.10 + @description Overrides Bitsy movement logic to simulate "gravity". @@ -121,6 +122,9 @@ bitsy = bitsy || /*#__PURE__*/_interopDefaultLegacy(bitsy); @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* @@ -180,6 +184,9 @@ function getImage(name, map) { @file edit image at runtime @summary API for updating image data at runtime. @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds API for updating sprite, tile, and item data at runtime. @@ -380,6 +387,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/itsy-bitsy.js b/dist/itsy-bitsy.js index 1539f770..97f70e6a 100644 --- a/dist/itsy-bitsy.js +++ b/dist/itsy-bitsy.js @@ -3,9 +3,10 @@ @file itsy-bitsy @summary for when bitsy's not small enough @license MIT -@version 19.1.0 -@requires Bitsy Version: 5.1 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Modifies bitsy to run at 64x64 pixels instead of 256x256. @@ -170,6 +171,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/javascript-dialog.js b/dist/javascript-dialog.js index da791acc..f1b60c2f 100644 --- a/dist/javascript-dialog.js +++ b/dist/javascript-dialog.js @@ -3,9 +3,10 @@ @file javascript dialog @summary execute arbitrary javascript from dialog @license MIT -@version 19.1.0 -@requires Bitsy Version: 4.5, 4.6 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Lets you execute arbitrary JavaScript from dialog (including inside conditionals). @@ -180,6 +181,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/logic-operators-extended.js b/dist/logic-operators-extended.js index 104053a1..da30033d 100644 --- a/dist/logic-operators-extended.js +++ b/dist/logic-operators-extended.js @@ -2,9 +2,10 @@ 🔀 @file logic-operators-extended @summary adds conditional logic operators -@version 19.1.0 -@requires 7.2 @author @mildmojo +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds conditional logic operators: @@ -167,6 +168,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/long-dialog.js b/dist/long-dialog.js index e325a38f..bad0aaa7 100644 --- a/dist/long-dialog.js +++ b/dist/long-dialog.js @@ -3,9 +3,10 @@ @file long dialog @summary put more words onscreen @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes the dialog box variable in height, allowing it to expand as needed. @@ -173,6 +174,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -293,9 +297,10 @@ inject(/(this\.AddLinebreak = )/, 'this.AddParagraphBreak = function() { buffer. @file paragraph-break @summary Adds paragraph breaks to the dialogue parser @license WTFPL (do WTF you want) -@version auto -@requires Bitsy Version: 5.0, 5.1 @author Sean S. LeBlanc, David Mowatt +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a (p) tag to the dialogue parser that forces the following text to diff --git a/dist/multi-sprite-avatar.js b/dist/multi-sprite-avatar.js index 13d23dea..f023ee2b 100644 --- a/dist/multi-sprite-avatar.js +++ b/dist/multi-sprite-avatar.js @@ -3,8 +3,10 @@ @file multi-sprite avatar @summary make the player big @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Allows multiple sprites to be moved together along with the player @@ -191,6 +193,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -255,6 +260,9 @@ var after = kitsy.after; @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/noclip.js b/dist/noclip.js index e7d293e1..8c745f29 100644 --- a/dist/noclip.js +++ b/dist/noclip.js @@ -3,9 +3,10 @@ @file noclip @summary walk through wall tiles, sprites, items, exits, and endings @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a "noclip" command, which allows player to walk through wall tiles, sprites, items, exits, and endings. @@ -181,6 +182,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -246,9 +250,10 @@ var after = kitsy.after; @file custom-keyhandlers @summary run custom code on key inputs @license MIT -@version auto -@requires Bitsy Version: 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds an extra layer of key handlers to bitsy's input handling diff --git a/dist/online.js b/dist/online.js index 389c0041..4267d035 100644 --- a/dist/online.js +++ b/dist/online.js @@ -3,9 +3,10 @@ @file online @summary multiplayer bitsy @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Provides the groundwork for running a small online multiplayer bitsy game. @@ -181,6 +182,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -343,6 +347,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* @@ -403,9 +410,10 @@ function getImage(name, map) { @file edit dialog from dialog @summary edit dialog from dialog (yes really) @license MIT -@version auto -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description You can use this to edit the dialog of sprites/items through dialog. @@ -470,6 +478,9 @@ addDeferredDialogTag('dialog', editDialog); @file edit image at runtime @summary API for updating image data at runtime. @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds API for updating sprite, tile, and item data at runtime. @@ -536,9 +547,10 @@ function setSpriteData(id, frame, newData) { @file edit image from dialog @summary edit sprites, items, and tiles from dialog @license MIT -@version auto -@requires 5.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description You can use this to edit the image data of sprites (including the player avatar), items, and tiles through dialog. @@ -680,9 +692,10 @@ addDualDialogTag('imagePal', editPalette); @file javascript dialog @summary execute arbitrary javascript from dialog @license MIT -@version auto -@requires Bitsy Version: 4.5, 4.6 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Lets you execute arbitrary JavaScript from dialog (including inside conditionals). diff --git a/dist/opaque-tiles.js b/dist/opaque-tiles.js index f71984c4..c0c76efc 100644 --- a/dist/opaque-tiles.js +++ b/dist/opaque-tiles.js @@ -3,8 +3,10 @@ @file opaque tiles @summary tiles which hide the player @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Render the player underneath certain tiles @@ -167,6 +169,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/paragraph-break.js b/dist/paragraph-break.js index 22dca7b5..eb2c2c51 100644 --- a/dist/paragraph-break.js +++ b/dist/paragraph-break.js @@ -3,9 +3,10 @@ @file paragraph-break @summary Adds paragraph breaks to the dialogue parser @license WTFPL (do WTF you want) -@version 19.1.0 -@requires Bitsy Version: 5.0, 5.1 @author Sean S. LeBlanc, David Mowatt +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a (p) tag to the dialogue parser that forces the following text to @@ -175,6 +176,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/permanent-items.js b/dist/permanent-items.js index b73eb187..ed3e2ec4 100644 --- a/dist/permanent-items.js +++ b/dist/permanent-items.js @@ -3,9 +3,10 @@ @file permanent items @summary prevent some items from being picked up @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Prevents certain items from being picked up, but allows them to be walked over and triggers their dialog. @@ -165,6 +166,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/push-sprites.js b/dist/push-sprites.js index a2585fa1..f5613ef6 100644 --- a/dist/push-sprites.js +++ b/dist/push-sprites.js @@ -3,9 +3,10 @@ @file push sprites @summary sokoban-style sprite pushing @license MIT -@version 19.1.0 -@requires 6.4 @author jan0sc +@version 19.1.1 +@requires Bitsy 7.10 + @description Hack to make sprites pushable. @@ -197,6 +198,9 @@ bitsy = bitsy || /*#__PURE__*/_interopDefaultLegacy(bitsy); @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* @@ -256,6 +260,9 @@ function getImage(name, map) { @file edit image at runtime @summary API for updating image data at runtime. @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds API for updating sprite, tile, and item data at runtime. @@ -456,6 +463,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/replace-drawing.js b/dist/replace-drawing.js index 70f1d5d8..6f2b4045 100644 --- a/dist/replace-drawing.js +++ b/dist/replace-drawing.js @@ -3,9 +3,10 @@ @file replace drawing @summary add name-tags to replace drawings when the game is loading @license MIT -@version 19.1.0 -@requires 6.3 @author Elkie Nova +@version 19.1.1 +@requires Bitsy 7.10 + @description add this tag to the name of the drawing you want to replace: @@ -176,6 +177,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/save.js b/dist/save.js index 6c05e17c..28a8d036 100644 --- a/dist/save.js +++ b/dist/save.js @@ -3,9 +3,10 @@ @file save @summary save/load your game @license MIT -@version 19.1.0 -@requires 5.4 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Introduces save/load functionality. @@ -194,6 +195,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -356,6 +360,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/smooth-moves.js b/dist/smooth-moves.js index 3ef05032..6ca661c7 100644 --- a/dist/smooth-moves.js +++ b/dist/smooth-moves.js @@ -3,9 +3,10 @@ @file smooth moves @summary ease the player's movement @license MIT -@version 19.1.0 -@requires Bitsy Version: 6.3 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes the player avatar ease in between positions instead of moving immediately. @@ -169,6 +170,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/solid-items.js b/dist/solid-items.js index 16fb7587..23e6164a 100644 --- a/dist/solid-items.js +++ b/dist/solid-items.js @@ -3,9 +3,10 @@ @file solid items @summary treat some items like sprites that can be placed multiple times @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Prevents certain items from being picked up or walked over, but still triggers their dialog. @@ -166,6 +167,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/sprite-effects.js b/dist/sprite-effects.js index b01045b4..0f6f04d8 100644 --- a/dist/sprite-effects.js +++ b/dist/sprite-effects.js @@ -3,9 +3,10 @@ @file sprite effects @summary like text effects, but for sprites @license MIT -@version 19.1.0 -@requires 7.1 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds support for applying effects to sprites, items, and tiles. @@ -214,6 +215,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -376,6 +380,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /* diff --git a/dist/stopwatch.js b/dist/stopwatch.js index 8d4a3e7f..c3942544 100644 --- a/dist/stopwatch.js +++ b/dist/stopwatch.js @@ -3,8 +3,10 @@ @file stopwatch @summary time player actions @license MIT -@version 19.1.0 @author Lenny Magner +@version 19.1.1 +@requires Bitsy 7.10 + @description Lets you start, stop and reset a timer from dialogue and print the resulting time as part of dialogue. @@ -200,6 +202,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -362,6 +367,9 @@ function addDualDialogTag(tag, fn) { @file utils @summary miscellaneous bitsy utilities @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ /** diff --git a/dist/text-to-speech.js b/dist/text-to-speech.js index 9a467866..e3008e1e 100644 --- a/dist/text-to-speech.js +++ b/dist/text-to-speech.js @@ -3,9 +3,10 @@ @file text-to-speech @summary text-to-speech for bitsy dialog @license MIT -@version 19.1.0 -@requires 5.5 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds text-to-speech (TTS) to bitsy dialog. @@ -191,6 +192,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/tracery-processing.js b/dist/tracery-processing.js index aba8230f..638049b8 100644 --- a/dist/tracery-processing.js +++ b/dist/tracery-processing.js @@ -3,9 +3,10 @@ @file tracery processing @summary process all dialog text with a tracery grammar @license MIT -@version 19.1.0 -@requires 7.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds support for processing all dialog text with a tracery grammar. @@ -1035,6 +1036,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/transitions.js b/dist/transitions.js index fbf39042..81aee1d4 100644 --- a/dist/transitions.js +++ b/dist/transitions.js @@ -3,8 +3,10 @@ @file transitions @summary customizable WebGL transitions @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds a simple system for defining fancy transitions. @@ -221,6 +223,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -286,8 +291,10 @@ var after = kitsy.after; @file canvas replacement @summary WebGLazy bitsy integration (this one's mostly just for me) @license MIT -@version auto @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Replaces bitsy canvas with a responsive WebGL canvas (this one's mostly just for me) diff --git a/dist/transparent-background.js b/dist/transparent-background.js index 77dcd501..81179c24 100644 --- a/dist/transparent-background.js +++ b/dist/transparent-background.js @@ -3,9 +3,10 @@ @file transparent background @summary makes the game have a transparent background @license MIT -@version 19.1.0 -@requires Bitsy Version: 7.2 @author Cephalopodunk & Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes the game background transparent, showing whatever would be visible behind it in the html document. @@ -168,6 +169,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], @@ -233,9 +237,10 @@ var after = kitsy.after; @file transparent sprites @summary makes all sprites have transparent backgrounds @license MIT -@version auto -@requires Bitsy Version: 6.1 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes all sprites have transparent backgrounds. diff --git a/dist/transparent-dialog.js b/dist/transparent-dialog.js index 275b4f14..021f0690 100644 --- a/dist/transparent-dialog.js +++ b/dist/transparent-dialog.js @@ -3,8 +3,10 @@ @file transparent dialog @summary makes the dialog box have a transparent background @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes the dialog box have a transparent background. @@ -154,6 +156,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/transparent-sprites.js b/dist/transparent-sprites.js index df98648f..562436db 100644 --- a/dist/transparent-sprites.js +++ b/dist/transparent-sprites.js @@ -3,9 +3,10 @@ @file transparent sprites @summary makes all sprites have transparent backgrounds @license MIT -@version 19.1.0 -@requires Bitsy Version: 6.1 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Makes all sprites have transparent backgrounds. @@ -166,6 +167,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/twine-bitsy-comms.js b/dist/twine-bitsy-comms.js index 24159d58..f9efb605 100644 --- a/dist/twine-bitsy-comms.js +++ b/dist/twine-bitsy-comms.js @@ -3,9 +3,10 @@ @file twine bitsy comms @summary interprocess communication for twine and bitsy @license MIT -@version 19.1.0 -@requires 5.4 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Provides a method of easily integrating bitsy games into Twine games. @@ -237,6 +238,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/dist/unique-items.js b/dist/unique-items.js index 7036a030..71b38e85 100644 --- a/dist/unique-items.js +++ b/dist/unique-items.js @@ -3,8 +3,10 @@ @file unique items @summary items which, when picked up, remove all other instances of that item from the game @license MIT -@version 19.1.0 @author Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + @description Adds support for items which, when picked up, @@ -165,6 +167,9 @@ function applyHook(root, functionName) { @summary Monkey-patching toolkit to make it easier and cleaner to run code before and after functions or to inject new code into script tags @license WTFPL (do WTF you want) @author Original by mildmojo; modified by Sean S. LeBlanc +@version 19.1.1 +@requires Bitsy 7.10 + */ var kitsy = (window.kitsy = window.kitsy || { queuedInjectScripts: [], diff --git a/package-lock.json b/package-lock.json index 0964f28e..d1770d31 100644 --- a/package-lock.json +++ b/package-lock.json @@ -1,6 +1,6 @@ { "name": "@bitsy/hecks", - "version": "19.1.0", + "version": "19.1.1", "lockfileVersion": 2, "requires": true, "packages": { diff --git a/package.json b/package.json index de58664f..384a185a 100644 --- a/package.json +++ b/package.json @@ -6,7 +6,7 @@ "hacks" ], "main": "index.mjs", - "version": "19.1.0", + "version": "19.1.1", "bitsyVersion": "7.10", "scripts": { "build": "rollup -c",