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Could probably support mouse input by listening to events on the output canvas, transforming them to the coordinate space of the original (should just be a scale + single translation), and then dispatching new events that simulate the mouse in that position.
The text was updated successfully, but these errors were encountered:
Could probably support mouse input by listening to events on the output canvas, transforming them to the coordinate space of the original (should just be a scale + single translation), and then dispatching new events that simulate the mouse in that position.
The text was updated successfully, but these errors were encountered: