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Mojoc is an open-source, cross-platform, pure C game engine. It is based on OpenGLES3 and written in C99. It currently works on IOS and Android, but can easily be extended to other platforms, and will support more platforms in the future.
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* Released version in [releases](https://github.com/scottcgi/Mojoc/releases).
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* Release changes in [ChangeLog](https://github.com/scottcgi/Mojoc/blob/master/ChangeLog.md).
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* Documents in [wiki](https://github.com/scottcgi/Mojoc/wiki).
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* Release changes in [ChangeLog](./ChangeLog.md).
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* Documents in [wiki](./Docs/Home.md).
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## Architecture
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* The only programming skill needed is the C99 language.
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* In platform-independent code, Mojoc uses only the standard C library, no dependence on third-party libraries.
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During the development I experienced a lot of repetition and thinking. For a long time I was not very sure and clear about how to use the C language to simulate OOP and keep it simple and uniform. So I tried a lot of ideas, repeated the proces: wrote code, modified, refactored, changed ideas, deleted code, rewritten it again and so on.
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But in the end, I developed a unique rule set, the [Mojoc Code Style](https://github.com/scottcgi/Mojoc/wiki/Code-Style) and [Mojoc OOC Model](https://github.com/scottcgi/Mojoc/wiki/OOC-(Object-Oriented-C)) that felt right and nice, then I followed the rules to develop Mojoc.
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But in the end, I developed a unique rule set, the [Mojoc Code Style](https://github.com/scottcgi/Mojoc/wiki/Code-Style) and [Mojoc OOC Model](./Docs/OOC.md) that felt right and nice, then I followed the rules to develop Mojoc.
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