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Linux/AMD blank screen #98

@scallyw4g

Description

@scallyw4g

LordOfGears2 compiled the engine on Ubuntu 25.04 on an AMD Radeon 9070 XT

'Black' ish screen, no movement when dragging mouse, no menu hitting F1

Image

�[34m Info �[37m- Found Bonsai Root : /home/lord/repos/bonsai
�[34m Info �[37m- Library (./bin/game_libs/project_and_level_picker_loadable.so) loaded!
�[33m * Warning �[37m- Unable to retrieve (InitWorkerThreadCallback) from shared library
�[33m * Warning �[37m- Unable to retrieve (OnGameLibLoad) from shared library
�[34m Info �[37m- Initializing Bonsai
�[34m Info �[37m- Detected (16) Logical cores, creating (7) worker threads of (8) total threads
�[34m Info �[37m- Initializing OpenGL Extensions
�[34m Info �[37m- Opengl Driver Info : (AMD) (AMD Radeon RX 9070 XT (radeonsi, gfx1201, LLVM 19.1.2, DRM 3.61, 6.14.0-29-generic)) (4.6 (Compatibility Profile) Mesa 24.3.0-devel)
�[33m * Warning �[37m- Context switch tracing not supported on Linux!
�[34m Info �[37m- Creating shader : shaders/DepthRTT.vertexshader | shaders/DepthRTT.fragmentshader
�[34m Info �[37m- Shader program (3) reported (4) active uniform slots.
�[34m Info �[37m- Creating shader : shaders/gBuffer.vertexshader | shaders/3DTransparency.fragmentshader
�[34m Info �[37m- Shader program (6) reported (5) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive BravoilMyersOIT shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive ColorPalette shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : shaders/Lighting.vertexshader | shaders/Lighting.fragmentshader
�[34m Info �[37m- Shader program (9) reported (23) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive LightIndexToUV shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive UseLightingBloom shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive ShadowMapResolution shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/bloom_downsample.fragmentshader
�[34m Info �[37m- Shader program (12) reported (2) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive SrcResolution shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/bloom_upsample.fragmentshader
�[34m Info �[37m- Shader program (15) reported (2) active uniform slots.
�[34m Info �[37m- Creating shader : shaders/RenderToTexture.vertexshader | shaders/RenderToTexture.fragmentshader
�[34m Info �[37m- Shader program (18) reported (3) active uniform slots.
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/Gaussian.fragmentshader
�[34m Info �[37m- Shader program (21) reported (3) active uniform slots.
�[34m Info �[37m- Creating shader : shaders/gBuffer.vertexshader | shaders/gBuffer.fragmentshader
�[34m Info �[37m- Shader program (24) reported (11) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive ColorPalette shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive CameraToWorld shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/Ao.fragmentshader
�[34m Info �[37m- Shader program (27) reported (8) active uniform slots.
�[34m Info �[37m- Creating shader : shaders/composite.vertexshader | shaders/composite.fragmentshader
�[34m Info �[37m- Shader program (30) reported (7) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive TransparencyAccum shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive TransparencyCount shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive BravoilMyersOIT shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive BravoilMcGuireOIT shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/terrain/world_edit.fragmentshader
�[34m Info �[37m- Shader program (33) reported (32) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive ChunkDim shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive Type shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/terrain/shaping/default.fragmentshader
�[34m Info �[37m- Shader program (36) reported (2) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive ChunkDim shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/terrain/derivs.fragmentshader
�[34m Info �[37m- Shader program (39) reported (2) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive Ignored shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/terrain/decoration/default.fragmentshader
�[34m Info �[37m- Shader program (42) reported (1) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive DerivsTex shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive ChunkDim shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive WorldspaceChunkBasis shader uniform - was it optimized out?
�[33m * Warning �[37m- Couldn't retreive ChunkResolution shader uniform - was it optimized out?
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/Passthrough.vertexshader | shaders/terrain/TerrainFinalize.fragmentshader
�[34m Info �[37m- Shader program (45) reported (1) active uniform slots.
�[33m * Warning �[37m- Couldn't retreive Ignored shader uniform - was it optimized out?
�[33m * Warning �[37m- (texture_atlas_0.bmp) loaded successfully, but we detected unsupported metadata during loading.
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/TextVertexShader.vertexshader | external/bonsai_stdlib/shaders/TextVertexShader.fragmentshader
�[34m Info �[37m- Shader program (48) reported (2) active uniform slots.
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/SimpleColor.vertexshader | external/bonsai_stdlib/shaders/SimpleColor.fragmentshader
�[34m Info �[37m- Shader program (51) reported (0) active uniform slots.
�[34m Info �[37m- Creating shader : external/bonsai_stdlib/shaders/FullPassthrough.vertexshader | external/bonsai_stdlib/shaders/SimpleTexture.fragmentshader
�[34m Info �[37m- Shader program (54) reported (6) active uniform slots.
�[33m * Warning �[37m- (assets/mystic_rpg_icon_pack/Sprites/300%/64x64_sprites//slot_0.bmp) loaded successfully, but we detected unsupported
�[34m Info �[37m- Spanwing Entity(0x4FFFF200)
�[33m * Warning �[37m- Attempted to allocate bonsai_type_info_buffer of 0 length.
�[33m * Warning �[37m- DT exceeded 100ms, truncating to 33.33ms

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