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ui_main.py
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# events-example0.py
# copied from https://www.cs.cmu.edu/~112/notes/events-example0.py
# Super Maze! from Shubhangi Bhotika + sbhotika
# all algorithms were based on those found at:
# https://en.wikipedia.org/wiki/Maze_generation_algorithm
# the images were found on the Google
# the buttons were drawn using this very handy website:
# http://dabuttonfactory.com/
from tkinter import *
from random import *
from Maze import *
class Puzzle(object):
# handles interaction with Maze
def __init__(self, rows, cols, cellSize, width, height, puzzle=""):
self.rows = rows
self.cols = cols
self.cellSize = cellSize
self.game = Maze(rows, cols, cellSize, width, height, puzzle)
##########################################################################
def instructions(data):
# stores instructions for maze
data.mazeInstructions = """
Find your way from
beginning to finish.
Use arrows to move the ball and
help navigate its way to the finish line
(where the flag is).
Press 'i' for instructions,
'r' to restart, and 'q'
to quit the game
(apart from the buttons).
The goal is to find the finish
as fast as possible.
Press anywhere on screen
to go back to main menu.
"""
def init(data):
# load data.xyz as appropriate
data.gameOver = data.gamePaused = data.instructions = data.gameWon = False
data.kruskalPlay = data.primPlay = False
data.menu = True
data.score = data.time = 0
data.margin = 100
data.cellSize = min((data.width-data.margin)/data.cols,
(data.height-data.margin)/data.rows)
data.kruskalPuzzle = Puzzle(data.rows, data.cols, data.cellSize,
data.width-data.margin, data.height-data.margin,
"kruskal")
data.primPuzzle = Puzzle(data.rows, data.cols, data.cellSize,
data.width-data.margin, data.height-data.margin,
"prim")
instructions(data)
loadImages(data)
def loadImages(data):
# load images into data so I can make my game look pretty later
data.helpBtn = PhotoImage(file="images/help.png")
data.pauseBtn = PhotoImage(file="images/pause.png")
data.restartBtn = PhotoImage(file="images/restart.png")
data.kruskalBtn = PhotoImage(file="images/kruskal.png")
data.primBtn = PhotoImage(file="images/prim.png")
data.instructionsBtn = PhotoImage(file="images/instructions.png")
data.maze_bg = PhotoImage(file="images/maze_bg.png")
data.exit = PhotoImage(file="images/exit.png")
data.backBtn = PhotoImage(file="images/back.png")
def mousePressed(event, data):
# use event.x and event.y
if (data.menu == False or data.primPlay or data.kruskalPlay
and data.instructions and
(0 <= event.x <= data.width) and
(0 <= event.y <= data.height)):
# removes instructions screen
data.instructions = False
if data.kruskalPlay == False and data.primPlay == False: data.menu = True
if (data.menu and data.instructions == False
and 175 <= event.x <= 525 and 120 <= event.y <= 205):
# toggles instructions screen
data.instructions = True
data.menu = False
if (data.menu and data.instructions == False
and 175 <= event.x <= 525 and 285 <= event.y <= 355):
# checks if Kruskal button selected on main screen
data.kruskalPlay = True
data.menu = False
if (data.menu and data.instructions == False
and 175 <= event.x <= 525 and 420 <= event.y <= 505):
# checks if Prim button selected on main screen
data.primPlay = True
data.menu = False
if (data.gameWon and 235 <= event.x <= 470
and 540 <= event.y <= 610):
# checks if back to main menu option selected on game won screen
# and then re-initializes new puzzle for user
data.gameWon = False
data.menu = True
if data.kruskalPlay:
data.kruskalPlay = False
data.kruskalPuzzle = Puzzle(data.rows, data.cols, data.cellSize,
data.width-data.margin, data.height-data.margin,
"kruskal")
if data.primPlay:
data.primPlay = False
data.primPuzzle = Puzzle(data.rows, data.cols, data.cellSize,
data.width-data.margin, data.height-data.margin,
"prim")
if (data.gameWon == False and
data.instructions == False and
(data.primPlay or data.kruskalPlay) and data.gameOver == False):
if (data.gamePaused == False and
625 <= event.x <= 675 and 125 <= event.y <= 152):
data.instructions = True
if (data.gamePaused and 0 <= event.x <= data.width and
0 <= event.y <= data.height):
data.gamePaused = False
if (625 <= event.x <= 675 and 180 <= event.y <= 210):
data.gamePaused = True
if (data.gamePaused == False and 630 <= event.x <= 655
and 250 <= event.y <= 300):
init(data)
return None
def keyPressed(event, data):
# use event.char and event.keysym
if (event.char == "r"):
# restarts game
init(data)
return None
if (event.char == "q"):
# quits game
data.gameOver = True
if (event.char == "p") and (data.gameOver == False):
# pauses or un-pauses game if game is not over
data.gamePaused = not(data.gamePaused)
if (data.gameOver == False and data.menu == False and
data.gamePaused == False and data.instructions == False):
if (event.keysym == "Up" or event.keysym == "Down" or
event.keysym == "Right" or event.keysym == "Left"):
move = None
if data.kruskalPlay:
move = data.kruskalPuzzle.game.onKeyPressed(event.keysym)
elif data.primPuzzle:
move = data.primPuzzle.game.onKeyPressed(event.keysym)
if move == True:
data.gameWon = True
def timerFired(data):
# handles the time elapsed for game
if (data.kruskalPlay or data.primPlay) and data.gameOver == False:
data.time += 1
def redrawAll(canvas, data):
# draw in canvas
canvas.create_rectangle(0,0,data.width,data.height,fill="beige")
drawBoard(canvas, data)
def drawBoard(canvas, data):
# checks state of board before drawing
if data.gameOver:
drawGameOver(canvas, data)
elif data.gamePaused:
drawGamePaused(canvas, data)
elif data.instructions:
drawInstructions(canvas, data)
else:
canvas.create_image(0, 0, anchor=NW, image=data.maze_bg)
if data.menu:
drawMainScreen(canvas, data)
else:
drawGame(canvas, data)
def drawMainScreen(canvas, data):
# got stipple from http://www.kosbie.net/cmu/fall-11/15-112/handouts/
# misc-demos/src/semi-transparent-stipple-demo.py
startX, startY = data.width/2, data.height - 80
# dark slate blue
canvas.create_text(startX, startY, text="Super Maze!",
font="Georgia 60 bold", fill="gray30")
startY -= 150
canvas.create_image(startX, startY, image=data.primBtn)
startY -= 150
canvas.create_image(startX, startY, image=data.kruskalBtn)
startY -= 150
canvas.create_image(startX, startY, image=data.instructionsBtn)
def drawGameOver(canvas, data):
# got stipple from http://www.kosbie.net/cmu/fall-11/15-112/handouts/
# misc-demos/src/semi-transparent-stipple-demo.py
message = "Press 'r' to \nto restart game"
score = str(data.score)
minutes = data.time//60
seconds = data.time%60
canvas.create_rectangle(0, 0, data.width, data.height, fill="pink",
stipple="gray75")
canvas.create_text(data.width/2, 100, text="Game over!",
fill="gray9", font="Georgia 45 bold")
canvas.create_text(data.width/2, data.height/2,
text="Time: %d:%d \nScore: " % (minutes, seconds) + score,
fill="gray9", font="Georgia 30 bold")
canvas.create_text(data.width/2, data.height - 80,text=message,
fill="gray9", font="Georgia 30 bold")
def drawGamePaused(canvas, data):
# got stipple from http://www.kosbie.net/cmu/fall-11/15-112/handouts/
# misc-demos/src/semi-transparent-stipple-demo.py
message = """Press 'p' to un-pause game
or press anywhere on screen"""
canvas.create_rectangle(0, 0, data.width, data.height, fill="cyan",
stipple="gray75")
canvas.create_text(data.width/2, data.height/2, text=message, fill="gray9",
font="Georgia 30 bold")
def drawInstructions(canvas, data):
# draws instructions for puzzles
message = data.mazeInstructions
canvas.create_rectangle(0, 0, data.width, data.height, fill="orange",
stipple="gray75")
canvas.create_text(data.width/2, data.height/2, text=message,
fill="gray9", font="Georgia 20 bold")
def drawGame(canvas, data):
# checks if game has been won or still being played- draws accordingly
if data.gameWon:
message = "CONGRATULATIONS!"
canvas.create_rectangle(0, 0, data.width, data.height, fill="orange",
stipple="gray75")
canvas.create_text(data.width/2, 100, text=message,
fill="gray9", font="Georgia 30 bold")
message = "You finished the maze!"
canvas.create_text(data.width/2, data.height/2, text=message,
fill="gray9", font="Georgia 25 bold")
canvas.create_image(data.width/2, data.height - 100, image=data.backBtn)
else:
drawMargins(canvas, data)
drawPuzzle(canvas, data)
def drawMargins(canvas, data):
# just branch off to the different margins
drawRightMargin(canvas, data)
drawBottomMargin(canvas, data)
def drawPuzzle(canvas, data):
# draw kruskal or prim
if data.kruskalPlay:
data.kruskalPuzzle.game.draw(canvas, data.exit)
elif data.primPlay:
data.primPuzzle.game.draw(canvas, data.exit)
def drawRightMargin(canvas, data):
# draws right margin for playing screen
startX = data.width - data.margin
center = (startX + data.width)/2
minutes = data.time//60
seconds = data.time%60
startY = 40
fontSize = 25
canvas.create_text(center, startY, text="Timer:", font="Georgia 10 bold")
startY += fontSize
canvas.create_text(center, startY,
text= str(minutes) + " mins " + str(seconds) + " secs",
font="Georgia 10 bold")
startY += fontSize
canvas.create_text(center, startY, text="Score: " + str(data.score),
font="Georgia 10 bold")
createButtons(canvas, data, startX, startY, center)
def createButtons(canvas, data, startX, startY, center):
# creates buttons on right margin
buttonSize = 20
spacing = 40
startY += buttonSize + spacing
canvas.create_image(center, startY, image=data.helpBtn)
startY += buttonSize + spacing
canvas.create_image(center, startY, image=data.pauseBtn)
startY += buttonSize + spacing
canvas.create_image(center, startY, image=data.restartBtn)
def drawBottomMargin(canvas, data):
# handles drawing the instructions on the bottom part of the screen
startY = data.height - data.margin
middleY = (startY + data.height)/2
startX = 10
buttonSize = 20
message = """Helpful
Keys"""
canvas.create_text(startX+buttonSize*2, middleY, text=message,
fill="gray9", font="Georgia 15")
spacing = 40
middleX = data.width/2 - spacing*3
canvas.create_text(middleX, startY+spacing, text="Press 'r' to restart",
fill="gray9", font="Georgia 10")
canvas.create_text(middleX, data.height-spacing, text="Press 'q' to quit game",
fill="gray9", font="Georgia 10")
middleX = data.width - spacing*6
canvas.create_text(middleX, data.height-spacing,
text="Press 'p' to pause or un-pause game",
fill="gray9", font="Georgia 10")
canvas.create_text(middleX, startY+spacing, text="Press 'i' for instructions",
fill="gray9", font="Georgia 10")
####################################
# use the run function as-is
####################################
def run(rows, cols, width=700, height=650):
def redrawAllWrapper(canvas, data):
canvas.delete(ALL)
redrawAll(canvas, data)
# canvas.update()
# the time I rekt Python and my computer and caused a low-level
# system error :')
def mousePressedWrapper(event, canvas, data):
mousePressed(event, data)
redrawAllWrapper(canvas, data)
def keyPressedWrapper(event, canvas, data):
keyPressed(event, data)
redrawAllWrapper(canvas, data)
def timerFiredWrapper(canvas, data):
timerFired(data)
redrawAllWrapper(canvas, data)
# pause, then call timerFired again
canvas.after(data.timerDelay, timerFiredWrapper, canvas, data)
# create the root so images can be loaded
root = Tk()
# Set up data and call init
class Struct(object): pass
data = Struct()
data.width = width
data.height = height
# this is the hack-y part
data.rows = rows
data.cols = cols
data.timerDelay = 1000 # milliseconds
init(data)
# create the canvas
canvas = Canvas(root, width=data.width, height=data.height)
canvas.pack()
# set up events
root.bind("<Button-1>", lambda event:
mousePressedWrapper(event, canvas, data))
root.bind("<Key>", lambda event:
keyPressedWrapper(event, canvas, data))
# root.bind("<>")
timerFiredWrapper(canvas, data)
# and launch the app
root.mainloop()
# blocks until window is closed
print("bye!")
run(10, 10, 700, 680)
# you can mess with any of these 4 values and the game should still look alright