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After selecting a level, the game renders, but before my block displays:
tetris(44546,0x30ec64000) malloc: *** error for object 0x600001628010: pointer being freed was not allocated
tetris(44546,0x30ec64000) malloc: *** set a breakpoint in malloc_error_break to debug
[1] 44546 abort tetris
The text was updated successfully, but these errors were encountered:
Whoa. That's interesting, haven't seen encountered anything like this. Curious where the memory bug would be, perhaps in ncurses. Regardless, I should probably bump the dependencies and stack LTS for this project.
After selecting a level, the game renders, but before my block displays:
tetris(44546,0x30ec64000) malloc: *** error for object 0x600001628010: pointer being freed was not allocated
tetris(44546,0x30ec64000) malloc: *** set a breakpoint in malloc_error_break to debug
[1] 44546 abort tetris
The text was updated successfully, but these errors were encountered: