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Target.tscn
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[gd_scene load_steps=5 format=3 uid="uid://bqdt3q2vkovx5"]
[ext_resource type="Script" path="res://Target.cs" id="1_x5lea"]
[sub_resource type="MeshTexture" id="MeshTexture_cpade"]
[sub_resource type="PlaceholderMesh" id="PlaceholderMesh_k8a17"]
[sub_resource type="MeshTexture" id="MeshTexture_udgju"]
mesh = SubResource("PlaceholderMesh_k8a17")
base_texture = SubResource("MeshTexture_cpade")
image_size = Vector2(30, 30)
[node name="RigidBody2D" type="RigidBody2D"]
gravity_scale = 0.0
script = ExtResource("1_x5lea")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = SubResource("MeshTexture_udgju")
[node name="BorderPolygon" type="Polygon2D" parent="."]
[node name="Polygon2D" type="Polygon2D" parent="."]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
position = Vector2(1, 1)
scale = Vector2(0.879498, 0.60868)
polygon = PackedVector2Array(90, 78, 76, 27, 37, -47, -22, -51, -68, -21, -62, 40, -28, 57, 8, 42, 37, 65, 23, 110)