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overlay.js
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183 lines (155 loc) · 5.16 KB
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/**
* Narrate Overlay Controls
*
* Manages the UI for play/pause/stop controls and status display
*/
// State
const state = {
isPlaying: false,
status: 'Ready',
// Currently using only Rachel's voice for simplicity
voices: [
{ id: 'EXAVITQu4vr4xnSDxMaL', name: 'Rachel (Female, Clear)' }
],
selectedVoice: 'EXAVITQu4vr4xnSDxMaL' // Default to Rachel
};
/* ARCHIVED VOICE OPTIONS FOR FUTURE USE
const allVoices = [
// Female voices
{ id: 'EXAVITQu4vr4xnSDxMaL', name: 'Rachel (Female, Clear)' },
{ id: 'MF3mGyEYCl7XYWbV9V6O', name: 'Domi (Female, Soft)' },
{ id: '21m00Tcm4TlvDq8ikWAM', name: 'Mable (Female, Warm)' },
{ id: 'yoZ06aMxZJJ28mfd3POQ', name: 'Sam (Female, Raspy)' },
{ id: 'jBpfuIE2acCO8z3wKNLl', name: 'Bella (Female, Gentle)' },
// Male voices
{ id: 'TxGEqnHWrfWFTfGW9XjX', name: 'Josh (Male, Neutral)' },
{ id: 'VR6AewLTigWG4xSOukaG', name: 'Arnold (Male, Deep)' },
{ id: 'ErXwobaYiN019PkySvjV', name: 'Antoni (Male, Smooth)' }
];
*/
// Elements
console.log('Overlay: DOM loaded, getting elements');
const playPauseButton = document.getElementById('play-pause');
console.log('Overlay: playPauseButton =', playPauseButton);
const playIcon = document.getElementById('play-icon');
console.log('Overlay: playIcon =', playIcon);
const statusElement = document.getElementById('status');
console.log('Overlay: statusElement =', statusElement);
const closeButton = document.getElementById('close');
console.log('Overlay: closeButton =', closeButton);
// Update UI based on state
const updateUI = () => {
console.log('Overlay: updateUI called, isPlaying =', state.isPlaying);
if (state.isPlaying) {
if (playIcon) playIcon.textContent = '⏸';
// Change button color to indicate playing state
if (playPauseButton) {
playPauseButton.style.backgroundImage = 'linear-gradient(135deg, #ffb093 0%, #ff8a86 100%)';
}
} else {
if (playIcon) playIcon.textContent = '▶';
// Restore default button color
if (playPauseButton) {
playPauseButton.style.backgroundImage = 'linear-gradient(135deg, #ff9e80 0%, #ff7571 100%)';
}
}
if (statusElement) {
statusElement.textContent = state.status;
}
console.log('Overlay UI updated, status:', state.status);
};
// Toggle play/pause
const togglePlayPause = () => {
console.log('Overlay: togglePlayPause called');
state.isPlaying = !state.isPlaying;
updateUI();
console.log('Overlay: Toggle play/pause, isPlaying =', state.isPlaying);
try {
// Send message to content script
window.parent.postMessage({
type: state.isPlaying ? 'play' : 'pause',
voiceId: state.selectedVoice
}, '*');
console.log('Overlay: Message sent to parent:', state.isPlaying ? 'play' : 'pause');
} catch (error) {
console.error('Overlay: Error sending message to parent:', error);
}
};
// Close overlay
const closeOverlay = () => {
console.log('Overlay: Close button clicked');
// First stop any playback
stopPlayback();
try {
// Send message to content script to remove overlay
window.parent.postMessage({
type: 'close'
}, '*');
console.log('Overlay: Close message sent to parent');
} catch (error) {
console.error('Overlay: Error sending close message to parent:', error);
}
};
// Stop playback (used by closeOverlay)
const stopPlayback = () => {
state.isPlaying = false;
updateUI();
console.log('Overlay: Stop playback');
try {
// Send message to content script
window.parent.postMessage({
type: 'stop'
}, '*');
console.log('Overlay: Stop message sent to parent');
} catch (error) {
console.error('Overlay: Error sending stop message to parent:', error);
}
};
// Event listeners
console.log('Overlay: Setting up event listeners');
if (playPauseButton) {
playPauseButton.addEventListener('click', (e) => {
console.log('Overlay: Play button clicked');
e.preventDefault();
togglePlayPause();
});
}
if (closeButton) {
closeButton.addEventListener('click', (e) => {
console.log('Overlay: Close button clicked');
e.preventDefault();
closeOverlay();
});
}
// Listen for messages from content script
window.addEventListener('message', (event) => {
// Only accept messages from content script (parent)
if (event.source !== window.parent) return;
const { type, message } = event.data;
console.log('Overlay: Received message', type, message);
switch (type) {
case 'status':
state.status = message;
// Update play/pause state based on status message
if (message === 'Playing') {
state.isPlaying = true;
} else if (message === 'Paused' || message === 'Stopped' || message === 'Completed') {
state.isPlaying = false;
}
updateUI();
break;
}
});
// Initialize UI
console.log('Overlay: Initializing UI');
window.addEventListener('DOMContentLoaded', () => {
console.log('Overlay: DOMContentLoaded event');
updateUI();
});
// If DOM is already loaded
if (document.readyState === 'complete' || document.readyState === 'interactive') {
console.log('Overlay: Page already loaded, state =', document.readyState);
updateUI();
}
// Debug: expose state to console
window.overlayState = state;